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The icon for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-
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Neoshadow

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Oh no! The water! I'm in big trouble if I don't fetch it!
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Neoshadow

Neoshadow Render

Neoshadow KHD.png

Neoshadow KHX.png

Field sprite in Chain of Memories

Japanese ネオシャドウ
Rōmaji Neoshadou

Type Pureblood Heartless
Games Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts χ
Kingdom Hearts III
Variations
Novashadow
Neoshadow

Kingdom Hearts
A Heartless that travels in packs.
Combining their powers allows them to attack Sora while also healing themselves. Leaving even just one alive will result in a never-ending battle.
Kingdom Hearts Chain of Memories
A nimble Heartless that swims through the shadows.
Kingdom Hearts Re:Chain of Memories
An extremely agile Heartless.
It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.
Kingdom Hearts II
It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.
Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!
Kingdom Hearts 358/2 Days
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.
It may unleash a shockwave as it emerges, so stay on guard.
Block when it charges you to earn a few precious seconds during which you can deal double damage.
Kingdom Hearts Birth by Sleep
A Heartless whose heart has been lost within the darkness.
It looks and acts like a Shadow, but is more agile.
Kingdom Hearts Union χ
Album
KINGDOM HEARTS (2002)
A Heartless that believes in strength in numbers. Quite the team player.

Battle
A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle!
Kingdom Hearts III
These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.

Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!

HP STR DEF MP rec EXP
Before rescue
After rescue 150 40 30 55 400[1]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0 x0.2 x0.5 x0.5
Rewards
First to sixth Neoshadows:
(15) MP ball x 5
Seventh Neoshadow:
(1) HP Ball x 20, (5) HP Ball x 5
Stormy Stone (35%)
World(s)
End of the World
Floor Basement HP AP EXP

12 1 237 13 285
13 252 14 310
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Status
Effects
Gravity Stun Stop Warp
x1.0 x1.0 x1.0 x1.0
Bind Confuse Terror Magnet Freeze
x1.0 x1.0 x1.0 x1.0 x1.0

Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Castle Oblivion
Enemy Card
Neoshadow (card).png
Ability Duration Cost
Bio 1 reload 25 CP
Description
Causes enemies HP to gradually drop.
Location HP Strength Defense EXP
Hollow Bastion 75 159
The Land of Dragons 76 170
Beast's Castle 77 0
Port Royal 79 0
Olympus Coliseum 82 0
Agrabah Expression error: Unexpected * operator. 0
Halloween Town Expression error: Unexpected * operator. 0
Pride Land Expression error: Unexpected * operator. 0
Hollow Bastion Expression error: Unexpected * operator. 0
The World That Never Was Expression error: Unexpected * operator. 0
Physical Fire Blizzard
x1.0 x1.0
Thunder Dark Neutral
x1.0 x1.0

Rewards
(1) MP Ball x 2
(5) Munny x2
Lucid Crystal (8%), Bright Crystal (4%)
World(s)
Hollow Bastion/Radiant Garden, The Land of Dragons, Beast's Castle, Port Royal, Olympus Coliseum, Agrabah, Halloween Town, Pride Land, The World That Never Was
Cup HP Strength Defense
Titan Cup

Match 5: 3 Neoshadow

86
Titan Paradox Cup

Match 5: 3 Neoshadow

150
Hades Paradox Cup

Match 17: 4 Neoshadow
Match 26: 2 Neoshadow

181
Physical Fire Blizzard
x1.0 x1.0
Thunder Dark Neutral
x1.0 x1.0
Hearts Munny Stun
21 X
Mission HP EXP STR/DEF
29 352 4 44
38 352 4 44
44 352 5 44
93 352 52 44
Fire Blizzard Thunder Aero
x1.35 x1.60 x0.60 x1.70
Ignite Freeze Jolt Air-Toss
x0.40 x0.40 x0.40 x0.40
Rewards

Missions 15-35
Combo Tech (30%)
Missions 36-50
Lightning Shard (80%)
Missions 73-93

World(s)
Beast's Castle, Twilight Town, The World That Never Was
Location HP EXP Strength Defense
Realm of Darkness 122 48 26 15
Physical Fire Blizzard Thunder Dark Other
? ? ? ? ? ?
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

Shop LV 8
Pulsing Crystal (?%), Mega-Potion (?%), Collision Magnet (?%)

World(s)
Realm of Darkness
Location HP Strength Defense EXP
Twilight Town 63 25 12 23
San Fransokyo 142 52 26 219
San Fransokyo
(The Final World cleared)
153 55 28 266
Keyblade Graveyard
(Battlegate 0)
177 63 32 371
The Final World 153 55 28 266
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×0.7 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×0.7 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×3, Focus prize (5) ×2[2]
Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%)
World(s)
Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World

The Neoshadow is a Pureblood Heartless introduced in Kingdom Hearts Final Mix.

Story

Kingdom Hearts Birth by Sleep

Back when Ventus was the apprentice of Master Xehanort, Xehanort called the boy to the Keyblade Graveyard and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his Keyblade to forcefully extract the darkness within Ventus's heart, creating Vanitas.

While Aqua is traversing the Realm of Darkness, she battles Neoshadow along with a few other Pureblood Heartless.

Kingdom Hearts 358/2 Days

After returning to the World That Never Was in order to reclaim Kingdom Hearts and revitalize Xion, Roxas is attacked by several Neoshadows. He eliminates them, but is forced to side with Riku in order to finish off the rest of the continuously spawning Heartless. As soon as the Heartless are taken care of, however, the two Keyblade wielders turn on each other.

Kingdom Hearts II

Saïx summons several Neoshadows to attack Sora when the boy reaches the Hall of Empty Melodies. One of them also shows up in the next room, Naught's Skyway, to attack Mickey Mouse.

Design

A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.

In Kingdom Hearts Final Mix, the Neoshadow will initially release five unique olive-green hearts within bubbles upon each defeat. These drift to the ground and spawn new Neoshadows, up until the final Neoshadow is defeated, at which point it will release a normal pink heart.

The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".

Battle

Attacks

Kingdom Hearts III

  • Scratch (引っかき Hikkaki?)
  • Fall Scratch (落下引っかき Rakka Hikkaki?)
  • Air Rush (空中突進 Kūchū Tosshin?)
  • Shadow Out (シャドウアウト Shadou Auto?)

Strategy

Kingdom Hearts Final Mix

The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat Sora. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the Bandit. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to Stop magic, but not to Gravity magic.

After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.

Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.

When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).

Kingdom Hearts Chain of Memories

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Kingdom Hearts II

A powerful Reaction Command, Wind Dance,[3] can be used to eliminate or intensely damage Neoshadows.

Kingdom Hearts Birth by Sleep Final Mix

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Notes and references

  1. ^ The player receives 400 EXP from the last Neoshadow defeated.
  2. ^ Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.
  3. ^ "Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.