Mushroom XIII: Difference between revisions

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*All of the Mushroom Heartless in Mushroom XIII have similar traits to the members of [[Organization XIII]]. Some of the locations where the Heartless are fought also reference where Organization members were battled.
*All of the Mushroom Heartless in Mushroom XIII have similar traits to the members of [[Organization XIII]]. Some of the locations where the Heartless are fought also reference where Organization members were battled.
*Wisdom Form is very useful in some of the mini-games triggered by the members of Mushroom XIII. No. 1, No. 4, and, to a certain extent, No. 7 can all be defeated relatively easily with this Drive Form. The Mushroom XIII challenges were likely engineered to make Wisdom Form much more useful than in ''[[Kingdom Hearts II]]''.  
*Wisdom Form is very useful in some of the mini-games triggered by the members of Mushroom XIII. No. 1, No. 4, and, to a certain extent, No. 7 can all be defeated relatively easily with this Drive Form. The Mushroom XIII challenges were likely engineered to make Wisdom Form much more useful than in ''[[Kingdom Hearts II]]''.  
*When Sora, Donald, and Goofy enter the Great Maw in Radiant Garden, all of the members of Mushroom XIII, save for No. 13, appear. After a short period of time, the Heartless warp away, save for the ones that have been satisfied.
*When Sora, Donald, and Goofy enter the Great Maw in Radiant Garden, all of the members of Mushroom XIII, except for No. 13, appear. After a short period of time, the Heartless warp away, except for the ones that have been satisfied.
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<!--Anyone who can help me on more strategy points? I've only managed to gather strategy for #2, #5 and #7, whilst someone else helped with #1 and #4.-->
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}
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