Monstro: Difference between revisions

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==Setting==
==Setting==
Monstro is so enormous that its playable map is bigger than that of some other worlds, like [[Wonderland]]. If one leaves Monstro and tries to go a different direction, then they will be caught by Monstro again and Monstro will appear twice on the map. Sometimes, attempting to return to Monstro will not work, as Monstro will temporarily leave his spot; [[Goofy]] will express his relief at this and the party will have to come back later.
Monstro is so enormous that its playable map is bigger than that of some other worlds, like [[Wonderland]]. If one leaves Monstro and tries to go a different direction, then they will be caught by Monstro again and Monstro will appear twice on the map. Sometimes, attempting to return to Monstro will not work, as Monstro will temporarily leave his spot; [[Goofy]] will express his relief at this and the party will have to come back later.
[[File:MonstroStomach.jpg|right|thumb|Artwork of one of Monstro's many inner chambers]]
[[File:Monstro's Chamber 1 (Art).png|right|thumb|Artwork of one of Monstro's many inner chambers]]
Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to make your way all the way through. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (you have to climb ''up'' his throat.)
Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to make your way all the way through. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (you have to climb ''up'' his throat.)
[[File:Monstro (mouth).jpg|right|thumb|Artwork of Monstro's mouth]]
[[File:Monstro's Mouth (Art).png|right|thumb|Artwork of Monstro's mouth]]
[[Sora]] and his party enter through '''Monstro: Mouth''', the largest room in the world. Here, among the piles of wood and shipwrecks, the party will come across [[Gepetto]] and [[Pinocchio]], as well as the world's [[Save Point]]. Troublesome Pinocchio leads the party down the into the whale's innards. '''Monstro: Chamber 1''' is the arrival point for the party here. The lowest door leads to a dead-end at '''Monstro: Chamber 3''', marked by a large piece of debris blocking off the other lowest exit. The door on the ledge of Chamber 1 will take the party to '''Monstro: Chamber 2''', which leads to Chamber 3 going down, and to '''Monstro: Chamber 5''' going up. '''Monstro: Chamber 6''', which comes soon after, stands out because it is formed like a set of stairs. Chamber 5 will also send the party to '''Monstro: Chamber 4''', from which the '''Monstro: Bowels''' and the first battle with the Parasite Cage can be found, as well as a Save Point.
[[Sora]] and his party enter through '''Monstro: Mouth''', the largest room in the world. Here, among the piles of wood and shipwrecks, the party will come across [[Gepetto]] and [[Pinocchio]], as well as the world's [[Save Point]]. Troublesome Pinocchio leads the party down the into the whale's innards. '''Monstro: Chamber 1''' is the arrival point for the party here. The lowest door leads to a dead-end at '''Monstro: Chamber 3''', marked by a large piece of debris blocking off the other lowest exit. The door on the ledge of Chamber 1 will take the party to '''Monstro: Chamber 2''', which leads to Chamber 3 going down, and to '''Monstro: Chamber 5''' going up. '''Monstro: Chamber 6''', which comes soon after, stands out because it is formed like a set of stairs. Chamber 5 will also send the party to '''Monstro: Chamber 4''', from which the '''Monstro: Bowels''' and the first battle with the Parasite Cage can be found, as well as a Save Point.


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