Map Card: Difference between revisions

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Added more details of things not listed or things I noticed through actual gameplay
m (TheSilentHero moved page Map card to Map Card: Card is capitalized in-game)
(Added more details of things not listed or things I noticed through actual gameplay)
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{{Game|COM|REC}}
{{Game|COM|REC}}
[[File:Room Synthesis KHCOM.png|right|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]]
[[File:Room Synthesis KHCOM.png|right|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]]
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of [[card]] which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s [[White Rooms]] through Room Synthesis. Like battle cards, they are randomly numbered 1-9 or 0. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time.
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of [[card]] which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s [[White Rooms]] through Room Synthesis. Like battle cards, they are randomly numbered 1-9 or 0. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards.


Map cards are divided into red "enemy map cards", which modify the behavior of the [[Heartless]] within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique "[[#Room of Rewards|Bonus]]". In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively.
Map cards are divided into red "enemy map cards", which modify the behavior of the [[Heartless]] within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique "[[#Room of Rewards|Bonus]]". In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively.  
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Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain. One example is that for floors 11-13, Sora cannot obtain any status-based map cards, but he can obtain the Mingling Worlds map card which is unavailable on the lower floors.


[[100 Acre Wood]] is the only world that does not use Room Synthesis.  
[[100 Acre Wood]] is the only world that does not use Room Synthesis.  


==Room Synthesis==
==Room Synthesis==
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "[[#Random Joker|Random Joker]]" is able to satisfy any set of requirements, except for a keycard requirement.  In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"). The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite).
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "[[#Random Joker|Random Joker]]" is able to satisfy any set of requirements, except for a keycard requirement.  In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite).


==List of Map Cards==
==List of Map Cards==
1,218

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