Lord Kyroo: Difference between revisions

224 bytes removed ,  8 years ago
it definitely cycles; already in trivia and needs to be in design
(it definitely cycles; already in trivia and needs to be in design)
Line 97: Line 97:


===As a Rare Nightmare===
===As a Rare Nightmare===
A Rare Nightmare Lord Kyroo can be found in several worlds in a determined sequence. It can be found in Prankster's Paradise on [[Promontory]] on Sora's side or in the [[Nave]] in La Cite de Cloches on Riku's side. If it flees during the course of the battle, it will go to the other world. After these two worlds, it can be found in Symphony of Sorcery at [[Snowgleam Wood]]. Unlike other Nightmares, it will not immediately attack Sora/Riku. Instead, they can talk to it and choose to challenge it to a battle. If they accept, the fight starts. Otherwise, it will stay there, even if Sora/Riku leave for another world.
A Rare Nightmare Lord Kyroo can be found in several worlds in a determined sequence. It can be found in Prankster's Paradise on [[Promontory]] on Sora's side or in the [[Nave]] in La Cite de Cloches on Riku's side. If it flees during the course of the battle, it will go to the other world. After these two worlds, it can be found in Symphony of Sorcery at [[Snowgleam Wood]]. Unlike other Nightmares, it will not immediately attack Sora/Riku. Instead, they can talk to it and challenge it to a battle. If they accept, the fight starts. Otherwise, it will stay there, even if Sora/Riku leave for another world.


Once the battle starts, the Lord Kyroo begins summoning many [[Chef Kyroo]]s and [[Sir Kyroo]]s to defend it. After seventy seconds elapse, the Lord Kyroo will retreat from battle and proceed to the next world in its rotation. It is possible to defeat it in one round with a powerful enough character. If it is not defeated at Symphony of Sorcery, it will come back to La Cite de Cloches and/or Prankster's Paradise, restarting the cycle.
Once the battle starts, the Lord Kyroo begins summoning many [[Chef Kyroo]]s and [[Sir Kyroo]]s to defend it. After seventy seconds elapse, the Lord Kyroo will retreat from battle and proceed to the next world in its rotation. It is possible to defeat it in one round with a powerful enough character. If it is not defeated at Symphony of Sorcery, it will come back to Prankster Paradise, restarting the cycle.


It is possible to retreat from the battle into another area, allowing one to reattempt it from the beginning. If the Lord Kyroo is defeated, the battle will end if all other enemies have also been defeated.
It is possible to retreat from the battle into another area, allowing one to reattempt it from the beginning. If the Lord Kyroo is defeated, the battle will end if all other enemies have also been defeated.
Line 105: Line 105:
The Lord Kyroo, much like the Sir Kyroo, will be {{c|ignite|status}}d and start to panic if {{c|Fire|element}}-type commands are used against it; this allows one to easily press an assault.
The Lord Kyroo, much like the Sir Kyroo, will be {{c|ignite|status}}d and start to panic if {{c|Fire|element}}-type commands are used against it; this allows one to easily press an assault.


Whichever character defeats it is rewarded with an HP bonus. If Riku defeats it, his maximum HP can exceed Sora's. If Sora defeats it, then Sora's maximum HP will tie with Riku's. The initial recipe for creating a Lord Kyroo will also be rewarded.
Whichever character defeats it is rewarded with an HP bonus and the [[Lord Kyroo Recipe]]. If Riku defeats it, his maximum HP can exceed Sora's. If Sora defeats it, then Sora's maximum HP will tie with Riku's.
 
This is also the only Rare Nightmare that does not have an appearance in the journal, as it is encountered and fought outside of a special portal.


===As a Spirit===
===As a Spirit===
53,710

edits