Kurt Zisa: Difference between revisions

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(Undo revision 360324 by 65.32.75.73 (talk))
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*'''Dash''': If Sora's party gets too far away, Kurt can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
*'''Dash''': If Sora's party gets too far away, Kurt can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
*'''Sword Spin''': Kurt stands still and spins its swords around, deflecting attacks and damaging Sora and friends.
*'''Sword Spin''': Kurt stands still and spins its swords around, deflecting attacks and damaging Sora and friends.
*'''Spinning Wheel''': Kurt leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins.
*'''Spinning Wheel''': Kurt leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Zisa won't use these spinning attacks until entering stage 1 for at lwast the second time.
*'''Neck Whip''': Kurt flails its neck wildly while defenseless, though the damage dealt is negligible.
*'''Neck Whip''': Kurt flails its neck wildly while defenseless, though the damage dealt is negligible.
*'''Fire Orb''': Sometimes while it has its anti-physical shield up, a sigil appears on his shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard.
*'''Fire Orb''': Sometimes while it has its anti-physical shield up, a sigil appears on his shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard.
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Since Kurt Zisa is a very difficult boss to defeat, it is highly suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of [[Aero]] you have before Silencega is cast so damage from Kurt's attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on Kurt if the shield is in range of Kurt's hands or head, as well.
Since Kurt Zisa is a very difficult boss to defeat, it is highly suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of [[Aero]] you have before Silencega is cast so damage from Kurt's attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on Kurt if the shield is in range of Kurt's hands or head, as well.


Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]] or [[Dumbo]]. Now use Water, [[Fire]], or Showtime to nail through Zisa's shield.
Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]]. Now use Water, [[Fire]], or Showtime to nail through Zisa's shield.


Or, you can summon [[Bambi]] and nail it with offensive spells while he supports you with magic orbs.
Or, you can summon [[Bambi]] and nail it with offensive spells while he supports you with magic orbs.
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