Kingdom Hearts Trading Card Game: Difference between revisions

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The '''Kingdom Hearts Trading Card Game''' is a collectible card game released by ''[[wikipedia:Tomy (company)|Tomy]]'' and translated to English by ''[[wikipedia:Fantasy Flight Games|Fantasy Flight Games]]''.  It was released in Japan before the English version was released in the US in 2007.  There are currently seven card sets in Japan and four in the US. The card sets released in North America thusfar are:
The '''Kingdom Hearts Trading Card Game''' is a collectible card game released by ''[[wikipedia:Tomy (company)|Tomy]]'' and translated to English by ''[[wikipedia:Fantasy Flight Games|Fantasy Flight Games]]''.  It was released in Japan before the English version was released in the US in 2007.  There are currently seven card sets in Japan and four in the US. The card sets released in North America thusfar are:  
 
 
*Base set - Consisting of the first set of cards in the Japanese counterpart.
*Base set - Consisting of the first set of cards in the Japanese counterpart.
*A Darkness Awakened - Comprising the second and third sets from the Japanese counterpart.
*A Darkness Awakened - Comprising the second and third sets from the Japanese counterpart.
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==Gameplay==
==Gameplay==
The game is a two player game (according to rules, more might be optional) and each player has a 41-60 card deck with one card from their respective decks as a Player card.  To win the game you need to bring your opponents Heart Points (HP) to 0 or to obtain a combined world level of 13 or higher. Each player's turn has four phases.
The game is a two player game (according to rules, more might be optional) and each player has a 41-60 card deck with one card from their respective decks as a Player card.  To win the game you need to bring your opponents Heart Points (HP) to 0 or to attain a combined world level of 13 or higher. Each player's turn has four phases.


'''Draw Phase''':
'''Draw Phase''':
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'''Discard Phase''':
'''Discard Phase''':
During this phase, a player may discard any unwanted cards from his/her hand and must discard any cards from the field that participated in a Battle or Challenge that turn. Magic/Friends are also discarded at this time.
During this phase, a player may discard any unwanted cards from his/her hand and must discard any cards from the field that participated in a Battle or Challenge that turn. Magic/Friends are also discarded at this time.
A deck consists of a minimum of 41 cards, including the Player card and has a maximum limit of 60 cards including the Player card. Depending on the Player card chosen can change the deck type drastically, and there are 3 different types of Player to choose from:<br />Player/Light: These cards have the most cards available to them and are easiest to build decks for.
Player/Dark: These cards may not play Friend, Magic/Friend or Attack cards and instead play Dark/Heartless cards in place of Friend cards. These decks have a much more limited amount of cards available to them, but have the advantage of having a much wider range of Dark/Heartless cards than Friend cards to play since Dark/Heartless ignore the "Unique Card" rule.
Player/XIII: These cards function exactly as Dark/Friend cards, but play Dark/Nobody cards as Friends instead of Dark/Heartless. The Player/XIII cards also have access to Equipment cards which give them devastating effects such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Dark/Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not.


==Card Types==
==Card Types==
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'''World Cards''':
'''World Cards''':
World cards are played on top of one another and can only be played one per turn. When a player plays a world card, he/she gains +1 Heart Points. When the total of a player's World card's levels is greater than or equal to thirteen, he/she wins. A player cannot play a World card if there are any Dark card's on his/her top most world card.
World cards are played on top of one another and can only be played one per turn. When a player plays a world card, he/she gains +1 Heart Points. When the total of a player's World card's levels is greater than or equal to thirteen, he/she wins. A player cannot play a World card if there are any Dark cards on his/her top most world card.


'''[[Attack Cards (TCG)|Attack Cards]]''':
'''[[Attack Cards (TCG)|Attack Cards]]''':
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'''Form Cards:''' These cards are placed atop a Player card and give that Player card new stats and effects. The criteria for playing a Form card or losing it are detailed on the particular card in question.
'''Form Cards:''' These cards are placed atop a Player card and give that Player card new stats and effects. The criteria for playing a Form card or losing it are detailed on the particular card in question.
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==Styles of play==
 
There are three main styles of deck building and playing the Kingdom Hearts TCG:
 
Aggro/Attack build:-
 
This style of play focuses around winning challenges. An 'Aggro' deck will likely consist of many cards that will support the Player in a challenge, lots of draw power and very few World cards, if any at all. This type of deck will more likely consist of lock-down and control cards to try and keep the upper-hand in a challenge. These decks can be expected to be Attack and Equipment card heavy to increase their attack power in tight situations.
 
 
 
World Racer/Rushing build:-
 
This type of deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards but will not include many cards to help them win Challenges. These decks rely on the HP gain they can use to restore the HP they lose in Challenges.
 
Jack of all Trades/Balanced deck:-
 
'Jack of all Trade' decks (Commonly referred to as JoaT decks) don't focus entirely on either win condition and instead try to include a balance of powerful challenge cards and enough World cards to fulfil the World Count 13 victory condition. These decks have no set theory behind them other than t fulfil either victory condition as soon as possible, and the deck will most likely depend on the Player.
 
 
 
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[[Category:Games]]
[[Category:Games]]
[[Category:Kingdom Hearts TCG]]
[[Category:Kingdom Hearts TCG]]
[[Category:Merchandise]]
[[Category:Merchandise]]
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