Kingdom Hearts Trading Card Game: Difference between revisions

(It actually looks better at frame.)
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There are three main styles of deck building and playing the Kingdom Hearts TCG:
There are three main styles of deck building and playing the Kingdom Hearts TCG:


===Aggro/Attack build===
===Aggro (Attack build)===
An Aggro build focuses around winning challenges. These deck will likely consist of many cards that will support the Player in a challenge, have lots of draw power, and very few World cards (if any at all). This type of deck will more likely consist of lock-down and control cards to try and keep the upper hand in a challenge. These decks can be expected to be Attack and Equipment card heavy to increase their attack power in tight situations. Buying the Break of Dawn Valor Form deck would be a good choice for a player building an Aggro deck.
An Aggro build focuses around winning challenges. These deck will likely consist of many cards that will support the Player in a challenge, have lots of draw power, and very few World cards (if any at all). This type of deck will more likely consist of lock-down and control cards to try and keep the upper hand in a challenge. These decks can be expected to be Attack and Equipment card heavy to increase their attack power in tight situations. Buying the Break of Dawn Valor Form deck would be a good choice for a player building an Aggro deck.


===World Racer/Rushing build===
===World Racer (Rushing build)===
A World Racer deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards.  However, this deck will not include many cards to help them win Challenges and rely on the HP gain they can use to restore the HP lost in Challenges.
A World Racer deck relies on fulfilling the World Count 13 victory condition. These decks typically have lots of draw power, lots of healing cards and cards that will help them clear their World zone of Dark cards so that they can play more World cards.  However, this deck will not include many cards to help them win Challenges and rely on the HP gain they can use to restore the HP lost in Challenges.


===Jack of all Trades/Balanced deck===
===Jack of all Trades (Balanced deck)===
Jack of all Trade decks, commonly referred to as JoaT decks, do not focus entirely on either win condition and instead try to include a balance of powerful challenge cards and enough World cards to fulfill the World Count 13 victory condition. These decks have no set theory behind them other than to fulfill either victory condition as soon as possible, and the deck will most likely depend on the Player.
Jack of all Trade decks, commonly referred to as JoaT decks, do not focus entirely on either win condition and instead try to include a balance of powerful challenge cards and enough World cards to fulfill the World Count 13 victory condition. These decks have no set theory behind them other than to fulfill either victory condition as soon as possible, and the deck will most likely depend on the Player.


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