Kingdom Hearts Re:coded: Difference between revisions

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Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.


this is a matrix system
==The Matrix System== 
- Re:coded makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status. 
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- ===[[Stat Matrix]]=== 
- [[File:Status_Matrix.PNG|thumb|left|The Stat Matrix as seen with various circuitry installed]] 
- The Stat Matrix handles Sora's level growth and abilities. Similar to ''Final Fantasy X'''s Sphere Grid, you progress on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Ups or Magic Ups that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, you will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, you will gain abilities like Scan, Combo Plus, and Dodge Roll.   
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- Extra slots for your Command deck are also acquired through the Stat Matrix. As you progress through the game, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chips, yet, as long as an empty circuit is lit up, you can place a panel in it, even it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Stat Matrix, as well.[[File:Command_Matrix.PNG|thumb|right|The Command Matrix, displaying the application of supplemental commands.]] 
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- ===[[Command Matrix]]=== 
- The Command Matrix is where you install Sora's special skills and items to be used in battle. Although sharing many similarities with ''Kingdom Hearts Birth by Sleep'''s incarnation, the Command Matrix allows for mixing and matching commands without a permanent result. By installing a command, you can then supplement it with another skill, producing differing effects, like adding a Fire spell to add the element to the command itself. When the commands have both been leveled up to their maximum level, denoted by a '''''!''''', you can use the conversion process to permanently fuse the two skills for their end result, allowing the command to increase to a higher level, and subsequently be used in further supplementation. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora starts off with three Command Slots, but gains more as you progress through certain circuitry in the Stat Matrix.[[File:Decoration_Matrix.PNG|thumb|left|The Gear Matrix, where Keyblade, Overclock, and Accessories are overseen.]] 
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- ===[[Gear Matrix]]=== 
- The Gear Matrix handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new Keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge filled the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Stat Matrix. 
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== Gallery ==
== Gallery ==
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