Kingdom Hearts II: Difference between revisions

(→‎Censorship: note on Axel's flames censorship being reverted in the 1.5 credits.)
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* The player can add shortcuts for both items and magic, while in the first game, the player could only add a shortcut for magic.
* The player can add shortcuts for both items and magic, while in the first game, the player could only add a shortcut for magic.
* The basic combat and leveling systems have also been redesigned. In order to facilitate low-level playthroughs, bosses no longer offer experience upon defeat; rather, they reward the player with boosts to their HP, MP, or AP, or with specific abilities.
* The basic combat and leveling systems have also been redesigned. In order to facilitate low-level playthroughs, bosses no longer offer experience upon defeat; rather, they reward the player with boosts to their HP, MP, or AP, or with specific abilities.
* Bosses can no longer be defeated by mere depletion of HP, and must be finished off with a combo finisher; in fact, many bosses have the ability to break out of Sora's combos if they go on too long. This is one aspect that has made ''Kingdom Hearts II'' more challenging.
* Bosses can no longer be defeated by mere depletion of HP, and must be finished off with a combo finisher.
** In fact, many bosses that can be staggered by basic hitstun animations have the ability to break out of Sora's combos if they go on too long, which each attack raising a hidden value to reach a forced retaliation point to where they either teleport out of a combo, perform an instant invulnerable attack or both (while dropping Sora's offense on a boss causes the value to reset back while making the boss instead retaliate with a random attack upon recovering). This is one aspect that has made ''Kingdom Hearts II'' more challenging.
[[File:Curaga KHII.gif|thumb|The redesigned MP Gauge in action.]]
[[File:Curaga KHII.gif|thumb|The redesigned MP Gauge in action.]]
* The [[MP Gauge]] has also been retooled to ensure that the player is never left without magic. This now prevents abuse of powerful spells like [[Cure]]—instead of being a quickly refillable gauge that is difficult to refill during battle, the MP Gauge can easily be depleted by three or fewer spells, and refills automatically. Several abilities can empower Sora's offensive abilities during this period to compensate for his temporary inability to heal.
* The [[MP Gauge]] has also been retooled to ensure that the player is never left without magic. This now prevents abuse of powerful spells like [[Cure]]—instead of being a quickly refillable gauge that is difficult to refill during battle, the MP Gauge can easily be depleted by three or fewer spells, and refills automatically. Several abilities can empower Sora's offensive abilities during this period to compensate for his temporary inability to heal.