Kingdom Hearts χ: Difference between revisions

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''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]].
''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]].


In [[Dive to the Heart]], the Player is asked a question: "What appearance takes the heart that guides you?", signifying the Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once the Player has chosen, darkness surrounds them - though they summon forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". The Player is enveloped in light and suddenly finds themselves in [[Daybreak Town]]. Upon the Player's arrival, a massive [[Corridor of Darkness]] opens, releasing a [[Darkside]] [[Heartless]] into Daybreak Town. Although the Player summons their Keyblade to defend themselves, they are easily overcome by the large Heartless. Before the Darkside can finish them off, the Player is saved by their respective [[Foreteller]]; who forces the Darkside back into the Corridor of Darkness and follows it in suite in order to destroy it.
In [[Dive to the Heart]], Player is asked a question: "What appearance takes the heart that guides you?", signifying Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, who is then saved by their respective [[Foreteller]], who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it.


The Player is not alone, however, as a small cat-like figure had arrived alongside the Foreteller. Introducing itself as [[Chirithy]], the figure explains that someone who had sought out the Light, the Player had been chosen to become a Keyblade Wielder and to use the Keyblade - a weapon of light - to fend off the darkness that is quickly covering the worlds. Chirithy tells the Player that it's their task to keep the Darkness at bay, collect Light and protect the world. Additionally, Chirithy details the existence of the Heartless as malicious beings of Darkness who seek out hearts and are intent on plunging the worlds into darkness; with the Keyblade being the only thing capable of opposing them. With this, Chirithy reveals that it had been tasked by the Player's Foreteller to act as an aid to the novice Keyblade wielder throughout their training. Before progressing forward, Chirithy indicates that the Player’s Keyblade, much like the Player themselves, is incomplete and still requires the power of “Cards” called Fragments one of which happens to be lying on the ground nearby. When the Player appears to be confused, Chirithy suggests that they continue later. With Chirithy’s exit, the Player goes to pick up the Card, only to be beaten there by a Moogle. The Moogle tells the Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what he has to offer.
Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds by collecting [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player’s Keyblade is incomplete and still requires the power of "Cards" called Fragments, one of which happens to be lying on the ground nearby. When Player goes to pick up the Card, a Moogle takes it before Player could. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what it has to offer.


After exploring the area and defeating several Heartless, the Player is approached by their Foreteller, who tells them that they should be able to defeat weaker Heartless with their Keyblade, but for strong Heartless the Player will need to call upon the help of others who had the same will in order to be victorious. Just then, another Darkside appears, though this time numerous other Keyblade wielders from the Union arrive to help take down the powerful Heartless. Following their victory, the Foreteller warns the Player that there are others who appear to be collecting Light in order to fend off the darkness, but that doesn't mean that their will is the same. To elaborate, the Foreteller states that these other Unions don't necessarily strive for peace across the worlds - instead gathering the Light for their own selfish desires; however, it's up to the Player to figure out whose darkness is hiding behind a facade of Light for themselves. Once the Foreteller leaves, Chirithy voices its understanding of the Player's confusion, but reminds them that darkness continues to spread, and has in fact spread to other worlds. Revealing that it wants the Player to go to these other worlds to fight the darkness, Chirithy then informs the Player that the Lanes Between had been opened and they could use them to access these other worlds.
After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who tells them that they should be able to defeat weaker Heartless with their Keyblade, but Player will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous other Keyblade wielders from the Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering Lux for their own selfish desires. The Foreteller informs Player that they must discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy reveals that it wants the Player to go to these other worlds to fight the darkness by using the [[Lanes Between]] to access these other worlds.


The Player visits [[Dwarf Woodlands]], [[Wonderland]] and [[Agrabah]], where they interact with the locals and help defeat the hoards of Heartless that are as they attempt to consume the world with Darkness. The Player is brought to each world under Chirithy's direction, as Darkball Heartless continue crossing over from other worlds and it's the Player's job to source their origin. While in Wonderland, Chirithy also detail his origins: “The world was in Darkness. But, the world where I came into being was full of a very bright Light. The person who bore me from this world was smiling and looking at me from within the Light.” Ultimately, the Player manages to help the locals, but when Darkballs appear in Agrabah, Chirithy is unsure of where they came from and wonders whether or not "he" knew something about it - heading back to Daybreak Town alongside the Player.
The Player visits [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they interact with the citizens and help defeat the hordes of Heartless. Although Player manages to help the residents of each other under Chirithy's guidance, they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the [[Keyblade War]]. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards, which act as intermediaries. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why the Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from yet another world and sends the Player to [[Olympus Coliseum]] to defeat the Heartless.


Upon returning to Daybreak Town, Chirithy compliments the Player’s progress, ultimately deciding to tell the Player what they need to know: “Before the person who created me vanished, he gave his six disciples new names, and to five of them, a prophecy. Those five disciples, now Foretellers, read the prophecy in which the future was foretold - but they seemed to be shocked by the last verse: "By waging war on that land, Light shall face defeat and be annihilated. The world shall be engulfed in eternal darkness." In order to save the future, the five Foretellers thought about using the hidden power within the prophecies.” Chirithy reveals to the Player that it is this power that they’re using, with the Cards acting as intermediaries. They used power from the future to protect the light from darkness, and tried to change the future that’s engulfed in darkness. Chirithy reminds the Player that even though the five Foretellers have the same goal, their wills differ, which is why the Player mustn’t lose sight of who they are. Later, the Player seeks out Chirithy again, who claims to have been doing research on his own about the Darkballs that appeared in Agrabah. As he’d thought, the Darkballs had come from yet another world – and so Chirithy sends the Player to [[Olympus Coliseum]] in order to further fend off the Heartless.
Afterwards, the Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength. After the duel, she informs Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites the Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy.
 
Afterwards, the Player returns to Daybreak Town and helps several other Keyblade wielders fight off Heartless and later meets another Keyblade wielder named Ephemer, who is from a different Union. He wishes to explore a mysterious tower that lies within the center of Daybreak Town. The Player agrees to go with him to find a way into the tower, against Chirithy's wishes, but Ephemer eventually goes ahead without them. The tower is revealed to be the lair of the Foretellers, and the Player comes across the Foreteller from earlier, named Master Ava. She challenges the Player to a fight to test their strength. After the duel, she informs the Player that they have sadness in their heart and that is a link to darkness and tells the Player to return home. The Player visits a new world: Beast's Castle, and meets another Keyblade Wielder named Skuld, who is from the same Union as Ephemer and also wants to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy.


To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him.
To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him.
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