Keepers of the Arena: Difference between revisions

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'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.
'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.


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As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.


During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his HP dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.
During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his [[HP]] dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.


As his HP dwindles, It is mandatory to block when he unleashes his true strength.
As his HP dwindles, it is mandatory to block when he unleashes his true strength.


===Iron Imprisoner IV===
===Iron Imprisoner IV===
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{{Minigames}}
{{Minigames}}
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