Julius: Difference between revisions

20 bytes added ,  10 years ago
→‎Side: Riku: Wow, the strategy I used is the same as in here! I'm getting good at creating strategies!
(→‎Side: Riku: Wow, the strategy I used is the same as in here! I'm getting good at creating strategies!)
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Immediately chain multiple Dark Rolls together to avoid the physical attacks Julius uses to open the battle. Cast Balloon-type spells or Dark Firaga if it is safe to do so between the towering monster's combos, and with any luck, he will head straight into the path of Riku's attacks as he attempts to hit him. Julius's standard left-to-right slap attacks and single punches are relatively weak, but the series of punches he unleashes after clapping his fists together must be watched for. Each of these can be countered with Dark Barrier and Counter Aura, but it's usually safer to just use Dark Roll to dodge.
Immediately chain multiple Dark Rolls together to avoid the physical attacks Julius uses to open the battle. Cast Balloon-type spells or Dark Firaga if it is safe to do so between the towering monster's combos, and with any luck, he will head straight into the path of Riku's attacks as he attempts to hit him. Julius's standard left-to-right slap attacks and single punches are relatively weak, but the series of punches he unleashes after clapping his fists together must be watched for. Each of these can be countered with Dark Barrier and Counter Aura, but it's usually safer to just use Dark Roll to dodge.


Julius's leaping body-slam cannot be countered, so Riku must dodge to avoid it. However, it provides a good window for Riku to launch a barrage of Balloons and Dark Firagas. If Julius begins to run around the battlefield, skidding to a stop every few seconds as he changes direction, chain multiple Dark Rolls together and get as far away from him as possible, as even his skidding deals damage. If Julius leaps onto the tall building at the end of the Fountain Plaza, disengage the Lock-On feature so that the camera focuses on Riku and the area in front of him rather than Julius and the area behind Riku, and chain multiple Dark Rolls together away from the building to avoid the deadly shockwaves triggered by Julius's landing. Lastly, should Julius grab Riku and breathe on him, he will dish out several status ailments such as Poison and Confuse that cannot be extinguished without a Panacea. Because these only last for a few seconds, however, it is recommended the player simply restore Riku back to full health and let Poison do its dirty work, healing again once the status ailment has dissipated.  
Julius's leaping body-slam cannot be countered, so Riku must dodge to avoid it. However, it provides a good window for Riku to use Meteor Crash or launch a barrage of Balloons and Dark Firagas. If Julius begins to run around the battlefield, skidding to a stop every few seconds as he changes direction, chain multiple Dark Rolls together and get as far away from him as possible, as even his skidding deals damage. If Julius leaps onto the tall building at the end of the Fountain Plaza, disengage the Lock-On feature so that the camera focuses on Riku and the area in front of him rather than Julius and the area behind Riku, and chain multiple Dark Rolls together away from the building to avoid the deadly shockwaves triggered by Julius's landing. Lastly, should Julius grab Riku and breathe on him, he will dish out several status ailments such as Poison and Confuse that cannot be extinguished without a Panacea. Because these only last for a few seconds, however, it is recommended the player simply restore Riku back to full health and let Poison do its dirty work, healing again once the status ailment has dissipated.  


After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. Because Julius's attacks are much more powerful in his charged-up state and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle.
After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. Because Julius's attacks are much more powerful in his charged-up state and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle.
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