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Items (アイテム Aitemu?) are a recurring mechanic in the Kingdom Hearts series. They are used in battle, in synthesis, and in story progression.

Battle itemsEdit

  Battle items (バトルアイテム Batoru Aitemu?) are consumable items that can be equipped to party members and used in the field. They typically restore a party member's HP or MP. In Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts III, equipped battle items can be used by selecting the Items command in the Command Menu. Starting from Kingdom Hearts II, equipped items can be set to shortcuts for easy access.

In the items menu, battle items are represented by the icon of a vial partially filled with a green liquid.

List of battle itemsEdit

Kingdom HeartsEdit

Item Description
Potion (ポーション
Pōshon
?)
Restores 30 HP of one character. Can be equipped.
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 60 HP of one character. Can be equipped by party members.
Ether (エーテル
Ēteru
?)
Restores 3 MP of one character. Can be equipped by party members.
Elixir (エリックサー
Erikkusā
?)
Fully restores a character's HP and MP. Can be equipped by party members.
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 30 HP of each party member. Can be equipped by party members.
Mega-Ether (メガエーテル
Mega Ēteru
?)
Restores 3 MP of each party member. Can be equipped by party members.
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores the party's HP and MP. Can be equipped by party members.

Kingdom Hearts IIEdit

Image Item Description
Potion (ポーション
Pōshon
?)
Restores 40% of the target's HP. An equippable item.
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 60% of the target's HP. An equippable item.
Ether (エーテル
Ēteru
?)
Fully restores target's MP. Restores Charge Gauge during MP Charge. An equippable item.
Elixir (エリックサー
Erikkusā
?)
Fully restores target's HP and MP. An equippable item.
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 40% of the Party's HP. An equippable item.
Mega-Ether (メガエーテル
Mega Ēteru
?)
Fully restores Party's MP. Restores Charge Gauge during MP Charge. An equippable item.
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores Party's HP and MP. An equippable item.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-Edit

Image Item Description
Potion (ポーション
Pōshon
?)
Restores 80 HP to one teammate. (Equippable)
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 160 HP to one teammate. (Equippable)
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 160 HP to your whole team. (Equippable)
Ether (エーテル
Ēteru
?)
Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable)
Mega-Ether (メガエーテル
Mega Ēteru
?)
Fully restores MP to your whole team. (Equippable)
Elixir (エリックサー
Erikkusā
?)
Fully restores HP/MP/Focus to one teammate and removes all negative status effects. (Equippable)
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores HP/MP/Focus to your whole team and removes all negative status effects. (Equippable)

Kingdom Hearts IIIEdit

Image Item Description
Potion (ポーション
Pōshon
?)
Restores 80 HP to one teammate. (Equippable)
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 160 HP to one teammate. (Equippable)
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 160 HP to your whole team. (Equippable)
Ether (エーテル
Ēteru
?)
Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable)
Hi-Ether (ハイエーテル
Hai Ēteru
?)
Fully restores MP to one teammate. If you are recharging MP, this fully restores the gauge. (Equippable)
Mega-Ether (メガエーテル
Mega Ēteru
?)
Fully restores MP to your whole team. (Equippable)
Refocuser (フォーカスリカバー
Fōkasu Rikabā
?, lit. "Focus Recover")
Restores 40% of the Focus Gauge.
Hi-Refocuser (ハイフォーカスリカバー
Hai Fōkasu Rikabā
?, lit. "High Focus Recover")
Restores the entire Focus Gauge.
Panacea (オールキュア
Ōru Kyua
?, lit. "All-Cure")
Removes all negative status effects from one teammate and provides temporary immunity. (Equippable)
Elixir (エリックサー
Erikkusā
?)
Fully restores HP/MP/Focus to one teammate and removes all negative status effects. (Equippable)
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores HP/MP/Focus to your whole team and removes all negative status effects. (Equippable)

Item slotsEdit

In Kingdom Hearts, Kingdom Hearts II and Kingdom Hearts III, only a certain amount of battle items can be taken into combat at once, as each party member is restricted to the amount of item slots that they have. Each character begins with a certain amount of item slots, while Sora, Donald, and Goofy can gain more by progressing through the game.

Auto-Reload is a customization option available in Kingdom Hearts II and Kingdom Hearts III. The battle item in an item slot set to Auto-Reload is automatically restocked after each battle if it has been consumed. Auto-Reload can be toggled on or off for each item slot from the Items menu.

In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Aqua has access to every item in the inventory through the item menu, circumventing the restrictions of item slots entirely.

Kingdom HeartsEdit

All characters start the game with a certain number of item slots. Sora, Donald, and Goofy get more item slots by levelling up, with Sora's maximum number of slots depending on which Dream weapon he chooses at the Dive to the Heart. World-specific characters keep the initial amount of slots regardless of level.

Character Initial slots Maximum slots Slot increases
Sora (choose Dream Sword) 3 7 LV 18, LV 30, LV 42, LV 54
Sora (choose Dream Rod) 3 6 LV 18, LV 30, LV 42
Sora (choose Dream Shield) 3 8 LV 6[KH I]/LV 3[KH I FM], LV 18, LV 30, LV 42, LV 54
Donald Duck 2 6 LV 15, LV 25, LV 35, LV 45[KH I]
LV 11, LV 19, LV 25, LV 33[KH I FM]
Goofy 4 8 LV 10, LV 18, LV 24, LV 32
Tarzan 3 3
Aladdin 6 6
Ariel 5 5
Jack Skellington 3 3
Peter Pan 6 6
Beast 8 8

Kingdom Hearts IIEdit

All characters start the game with a certain number of item slots. Sora, Donald, and Goofy get more item slots by completing certain events, while world-specific characters and Roxas keep the initial amount of slots throughout the game.

Character Initial slots Maximum slots Slot increases
Roxas 3 3
Sora 3 6[KH II]
8[KH II FM]
Clear the explosives from the deck of The Interceptor
Defeat Oogie Boogie at the Toy Factory: Shipping and Receiving
Defeat Lock, Shock, and Barrel at the Toy Factory: The Wrapping Room
Defeat Zexion's Absent Silhouette[KH II FM]
Defeat the enemies at the Transport to Remembrance[KH II FM]
Donald Duck 2 3[KH II]
4[KH II FM]
Defeat Xigbar at the Hall of Empty Melodies
Defeat Larxene's Absent Silhouette[KH II FM]
Goofy 3 5[KH II]
6[KH II FM]
Defeat the Dark Thorn at the Ballroom
Defeat Saïx at the Havoc's Divide
Defeat Lexaeus's Absent Silhouette[KH II FM]
Mulan 3 3
Beast 4 4
Auron 2 2
Jack Sparrow 4 4
Aladdin 5 5
Jack Skellington 3 3
Simba 3 3
Tron 2 2
Riku 6 6

Kingdom Hearts IIIEdit

All characters start the game with a certain number of item slots. Sora, Donald, and Goofy get more item slots by completing certain events, while world-specific characters keep the initial amount of slots throughout the game. In addition, Riku and Aqua have access to specific items during the playable segments.

Character Initial slots Maximum slots Slot increases
Sora 3 6
8[KH III RM]
Defeat the enemies in the burning area of the Tank Yard
Race against Luxord in the Southern Waters
Defeat the large group of enemies at The Badlands
Defeat Dark Inferno χ[KH III RM]
Complete the Re Mind episode[KH III RM]
Donald Duck 2 3 Defeat the Gigas at Main Floor: 1F
Goofy 3 4 Defeat the third group of Ninjas at the Middle Tier
Hercules 3 3
Woody 3 3
Buzz 3 3
Rapunzel 3 3
Flynn Rider 4 4
Sulley 3 3
Mike 3 3
Marshmallow 0 0
Jack Sparrow 3 3
Baymax 3 3

Item CardsEdit

Main article: Item Card

In Kingdom Hearts Chain of Memories, battle items take the form of Item Cards. Instead of healing a character, Item Cards restore used Attack Cards and/or Magic Cards to their deck. Unlike most other card types, Item Cards cannot be reloaded once used.

Item panelsEdit

Main article: Item panel

In Kingdom Hearts 358/2 Days, battle items take the form of item panels. The number of battle items that may be brought to a mission is limited by the Panel System, rather than item slots. Item panels are consumable, unlike all other panels.

Item commandsEdit

In Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance, battle items take the form of item commands, as part of the Deck Command combat system. Unlike other command types, item commands can be used a limited number of times, and they are equipped in limited quantities to a slot in the Command Deck; however, they do not have a cooldown period after each use. Item commands may restore a character's HP or other gauges, heal status effects, or activate Command Styles.

Camp itemsEdit

  Camp items (キャンプアイテム Kyanpu Aitemu?) are consumable items that must be used in the menu. They usually restore HP and MP to the entire party, or permanently raise the stat of one character. They are represented by the icon of a tent.

List of camp itemsEdit

Kingdom HeartsEdit

Item Description
Tent (テント
Tento
?)
Fully restores the party's HP. Can only be used from the menu.
Camping Set (キャンプセット
Kyanpu Setto
?, lit. "Camp Set")
Restores all HP and 3 MP of each party member. Can only be used from the menu.
Cottage (コテージ
Kotēji
?)
Fully restores the party's HP and MP. Can only be used from the menu.
Power Up (パワーアップ
Pawā Appu
?, lit. "Power Up")
Raises Strength by 1. Can only be used from the menu.
Defense Up (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Raises Defense by 1. Can only be used from the menu.
AP Up (APアップ
AP Appu
?)
Raises max AP by 1. Can only be used from the menu.

Kingdom Hearts IIEdit

Image Item Description
Tent (テント
Tento
?)
Fully Restores Party's HP and MP. Usable only from the Main Menu.
Drive Recovery (ドライヴリカバー
Doraivu Rikabā
?, lit. "Drive Recover")
Restores up to one full Drive Gauge. Usable only from the Main Menu.[KH II]
Restores up to three full Drive Gauges. Usable only from the Main Menu.[KH II FM]
High Drive Recovery (ハイドライヴリカバー
Hai Doraivu Rikabā
?, lit. "High Drive Recover")
Restores up to three full Drive Gauges. Usable only from the Main Menu.[KH II]
Restores all Drive Gauges. Usable only from the Main Menu.[KH II FM]
Power Boost (パワーアップ
Pawā Appu
?, lit. "Power Up")
Increases Strength by 1. Usable only from the Main Menu.
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Increases Magic by 1. Usable only from the Main Menu.
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Increases Defense by 1. Usable only from the Main Menu.
AP Boost (APアップ
AP Appu
?, lit. "AP Up")
Raises maximum AP by 1. Usable only from the Main Menu.

Kingdom Hearts IIIEdit

Image Item Description
Tent (テント
Tento
?)
Fully restores HP/MP/Focus to your whole team. Use this item from the menu.
Strength Boost (パワーアップ
Pawā Appu
?, lit. "Power Up")
Permanently raises Strength by 1. Use this item from the menu.
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Permanently raises Magic by 1. Use this item from the menu.
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Permanently raises Defense by 1. Use this item from the menu.
AP Boost (APアップ
AP Appu
?, lit. "AP Up")
Permanently raises Maximum AP by 1. Use this item from the menu.

Key itemsEdit

See also: Category:Key items

Key items (キーアイテム Kī Aitemu?) are typically used to trigger scripted events or advance the story. They cannot be manually consumed or spent, although some key items are removed from the inventory after particular cutscenes or events.

In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts III, key items are symbolized by a purple orb icon, and are listed in the "Stock" tab of the "Items" menu. In Kingdom Hearts, this icon is also used for synthesis materials.

In Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance, key items have their own tab in the "Items" menu, represented by a unique icon.

MaterialsEdit

Main article: Synthesis material

Materials are used as ingredients in the synthesis of various items, commands, and consumables. They are typically dropped by enemies, but can also be obtained from shops, chests, and event rewards.

Synthesis materialsEdit

Synthesis materials are used for Item Synthesis in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts III; and for Command Meld in Kingdom Hearts Birth by Sleep.

In Kingdom Hearts, synthesis materials are classed as key items and therefore represented by the purple orb icon.

In Kingdom Hearts II and Kingdom Hearts III, synthesis materials are represented by the icon of a cyan gem. They are always deposited from the stock inventory to the Synthesis Workshop whenever it is visited, and the collected materials can be viewed in the synthesis menu. Collecting synthesis materials results in the completion of Collector's Goals, which yields rewards and perks.

In Kingdom Hearts Birth by Sleep, synthesis items are represented by the icon of a white orb.

Material panelsEdit

Material panels are used for panel synthesis in Kingdom Hearts 358/2 Days. They cannot be installed into the Panel System.

Dream PiecesEdit

Dream Pieces take the place of synthesis materials in Kingdom Hearts 3D: Dream Drop Distance and are used for Spirit creation. They are represented in the "Items" menu by a unique icon.

FlavorsEdit

Main article: Flavors

Flavors are used to make Ice Cream in Kingdom Hearts Birth by Sleep. They are dropped by Prize Pods. Flavors have their own tab in the "Items" menu and are represented by the icon of a blue pot. They are always deposited from the inventory to to the Ice Cream Shop whenever it is visited in return for the appropriate Ice Cream commands.

IngredientsEdit

Main article: Ingredients

Ingredients are used to cook cuisine at Le Grand Bistrot in Kingdom Hearts III. They are typically obtained by breaking props or purchasing from the Moogle Shop, but some can only be received from the Flantastic Seven. Ingredients are listed in the "Materials" tab of the "Items" menu, alongside synthesis materials, and are represented by the icon of a mushroom.

Other itemsEdit

The following may also appear in the Items menu, but they can be considered separate categories:

There are also other collectibles that may be obtained, but do not appear in the Items menu:

Furthermore, various forms of currency exist throughout the series:

See alsoEdit