Iron Imprisoner: Difference between revisions

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{{Game|BBS|FMB|HD2}}  
{{Game|BBS|FMB|HD2}}
{{Expand|create=stats should be using Mirage Arena parameters}}
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<div class="tabbertab" title="Iron Imprisoner I" style="float: right; background-color:white"; width="300px">
<div class="tabbertab" title="Iron Imprisoner I" style="float: right; background-color:white"; width="300px">
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==Strategy==
==Strategy==
The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive ability, as the offensive versions do not allow provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type Commands in its deck. [[Vanish]], which keeps the Iron Imprisoner from targetting the player, is also a very good idea, but is not necessary.
The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive ability, as the offensive versions do not allow provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type Commands in its deck. [[Vanish]], which keeps the Iron Imprisoner from targeting the player, is also a very good idea, but is not necessary.


The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]], [[Double Impact]], most projectile Shotlocks, or a finishing attack or combo finisher from certain Command Styles, especially Firestorm.
The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]], [[Double Impact]], most projectile Shotlocks, or a finishing attack or combo finisher from certain Command Styles, especially Firestorm.
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