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Hockomonkey

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Hockomonkey

Hockomonkey (Brute) KH3D.png

Hockomonkey (Mage) KH3D.png

Japanese ハコザル
Rōmaji Hakozaru
Translation Hakozaru

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - UNTAMABLE
Hockomonkey

Kingdom Hearts 3D: Dream Drop Distance
A wild opponent with two personalities and three types of arms.

The "Brute" switches between beefy bruisers and sproingy jack-in-the-boxers, while the "Mage" summons magic hands that float around, blasting magic and bashing heroes.
Location Level HP EXP Strength Magic Defense
Reaction Durability Reality Durability
Traverse Town 3 561 0 20 18 9
6 690 0 24 22 11
Reality Shifts disabled
Traverse Town (Revisited) 20 760 0 39 36 18
22 811 0 42 38 19
Reality Shifts disabled
Traverse Town (Portal) 24 2189 0 99 94 35
26 2318 0 105 99 37
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x1.0 x0 x0 x1.0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
First Battle
Maximum HP +20; Deck Capacity +1
Secret Portal
Maximum HP +10
Worlds
Traverse Town
Location Level HP EXP Strength Magic Defense
Reaction Durability Reality Durability
Traverse Town 3 380 0 18 20 9
6 468 0 22 24 11
Reality Shifts disabled
Traverse Town (Portal) 24 1786 0 94 99 35
26 1891 0 99 105 37
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x1.0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
First Battle
Maximum HP +20; Deck Capacity +1
Secret Portal
Maximum HP +10
Worlds
Traverse Town
Magic Hands

File:Hockomonkey (Mage) Hands KH3D.png

Japanese マジックハンド
Rōmaji Majikku Hando

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - UNTAMABLE
Location Level HP EXP Strength Magic Defense
Reaction Durability Reality Durability
Traverse Town 3 51 0 14 8 9
6 63 0 18 10 11
Reality Shifts disabled
Traverse Town (Portal) 24 394 0 82 49 35
26 417 0 87 51 37
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x1.0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x1.0 x1.0 x0 x1.0
Zero Gravity Time Bomb Zantetsuken
x1.0 x0 x0
Rewards
None
Worlds
Traverse Town

The Hockomonkey is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. It serves as the boss of Traverse Town and is fought by both Sora and Riku.

Story

Kingdom Hearts 3D: Dream Drop Distance

In the first visit to Traverse Town, Sora and Rhyme meet Neku at the top of a garden plaza in the Fifth District. Neku apologizes to Sora for handing him over to the hooded figure. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the Hockomonkey before vanishing. Sora fights and defeats it.

In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Hockomonkey in its mage form before vanishing. Riku fights the Dream Eater and defeats it.

Hockomonkey is the first Nightmare boss summoned by the Spellican during Sora's second visit to Traverse Town, followed by the Wargoyle and the Char Clawbster.

Design

Hockomonkey's appearance is based on a mandrill. Across both Brute and Mage versions, its head resembles that of a mandrill, having violet fur with five spikes protruding from its sides and a cyan beard. Its eyes are black with red pupils and surrounded by green fur, its nose is blue, and its mouth is vibrant pink with twin plaque-stained fangs. Its torso consists of a blue and pink box with green edges, the Nightmare insignia emblazoned at the top, and cyan markings. At the center of each face of the box is a red and green flower pattern.

The Brute version fought by Sora has two types of arms it can alternate between in battle. The first is a pair of twin, dark blue arms beginning with fuscia and periwinkle sleeves. The arms themselves are spiky, equipped with yellow gauntlets ending in rounded knuckles, and are tipped with four-fingered hands with yellow claws. The second type is a pair of stretchy arms with a green, yellow, and magenta zigzag pattern, with dark blue shoulders and an orange collar. The arms end with orange sleeves with a green stripe and a yellow pattern, tipped with yellow boxing gloves. Its legs are also dark blue with a yellow tail, twin yellow and blue bands, and five-clawed toes.

The Mage version fought by Riku has lengthy sleeves that are bright shades of teal and blue on the outside and red on the inside with yellow markings. Its hands in this form are four-fingered and teal, and have yellow bands. It has no legs, and instead floats in midair during battle.

Hockomonkey's name combines the words for "box" ( hako?) and "monkey" ( saru?).

Strategy

Brute

Attacks

Strong arms
  • Shake Off (振り払い Furiharai?): A two-strike backhand attack.
  • Trick Kick (トリックキック Torikku Kikku?): The Hockomonkey turns its body upside-down and performs an inverted kick.
  • Guard Bomb (ガードボム Gādo Bomu?): The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding and inflicting Sleep.
  • Wall Kick (壁キック Kabe Kikku?): The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
Extending arms
  • Long Punch (ロングパンチ Rongu Panchi?): The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
  • Hammer Punch (ハンマーパンチ Hanmā Panchi?): The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves before knocking him back.
  • Punch Rocket (パンチロケット Panchi Roketto?): The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.

The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Its attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.

The safest way to attack Hockomonkey is with Flowmotion attacks.[citation needed] When prompted, Sora can also use Slingshot to toss Hockomonkey and leave it stunned momentarily.


Mage

Attacks

Hockomonkey
  • Fire (ファイア Faia?): The Hockomonkey tosses three fireballs at Riku.
  • Launch Punch (打ち上げパンチ Uchiage Panchi?): The Hockomonkey summons boxing gloves that attack Riku from below.
Magic Hands
  • Hit (叩く Tataku?): The Hockomonkey's hands swipe at Riku.
  • Palm Tree Stamp (ヤシの木スタンプ Yashinoki sutanpu?): The Hockomonkey's hands pummel Riku with palm trees coming from the battlefield.
  • Throw (投げつけ Nagetsuke?): The Hockomonkey's hands grab objects from the battlefield and throw them at Riku.

The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use Slingshot to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.

For the Secret Portal rematch, Riku should equip Second Chance, Leaf Bracer, and homing commands like Balloonra or Balloonga. When it replaces itself with its four hands, attack them with the Balloon commands and the Kick Dive and Sliding Dive Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.

Videos

Hockomonkey (Sora)
Kingdom Hearts Dream Drop Distance HD
Hockomonkey (Riku)
Kingdom Hearts Dream Drop Distance HD
Hockomonkey, Wargoyle, and Char Clawbster (Sora)
Kingdom Hearts Dream Drop Distance HD