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HP (chips): Difference between revisions

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====Drops====
====Drops====
*'''HP +2''': [[Invisible]] (0.05%, Critical<ref name="Invis">The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Angel Star]] (0.03%, Critical<ref name="Angel">The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.</ref>)
*'''HP +2''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis">The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel">The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a [[Level Up]], a [[Trophy Chip]], a [[Blank Chip]] or a [[Lucky Strike]].</ref>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.</ref>)
*'''HP +4''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.</ref>)
*'''HP +4''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.</ref>)
*'''HP +6''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.</ref>)
*'''HP +6''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.</ref>)
*'''HP +8''': [[Invisible]] (0.05%, Critical<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner<ref>The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.</ref>)
*'''HP +8''': [[Invisible]] (0.05%, Critical Mode<ref name="Invis"/>), [[Angel Star]] (0.03%, Critical Mode<ref name="Angel"/>), [[Gold Tricholoma]] (0.1%, Beginner Mode<ref>The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.</ref>)


====Other methods====
====Other methods====
*'''HP +2''': Can be redeemed from [[Destiny Islands: Sector B]] for 1000 SP, can be redeemed from [[Destiny Islands: Sector C]] for 3000 SP, can be redeemed from [[Traverse Town: Sector A]] for 140 SP, can be redeemed from [[Traverse Town: Sector B]] for 150 SP, can be redeemed from [[Traverse Town: Sector E]] for 1000 SP, can be redeemed from [[Wonderland: Sector A]] for 400 SP, can be redeemed from [[Olympus Coliseum: Sector A]] for 7000 SP, can be redeemed from [[Agrabah: Sector A]] for 200 SP, can be redeemed from [[Hollow Bastion Part I: Sector A]] for 500 SP, can be redeemed from [[Hollow Bastion Part II: Sector A]] for 1000 SP,
*'''HP +2''': Can be redeemed from [[Destiny Islands: Sector B]] for 1000 SP, can be redeemed from [[Destiny Islands: Sector C]] for 3000 SP, can be redeemed from [[Traverse Town: Sector A]] for 140 SP, can be redeemed from [[Traverse Town: Sector B]] for 150 SP, can be redeemed from [[Traverse Town: Sector E]] for 1000 SP, can be redeemed from [[Wonderland: Sector A]] for 400 SP, can be redeemed from [[Olympus Coliseum: Sector A]] for 7000 SP, can be redeemed from [[Agrabah: Sector A]] for 200 SP, can be redeemed from [[Hollow Bastion Part I: Sector A]] for 500 SP, can be redeemed from [[Hollow Bastion Part II: Sector A]] for 1000 SP.
*'''HP +4''': Can be redeemed from [[Hollow Bastion Part I: Sector B]] for 51000 SP,<ref>An unlimited amount of HP +4 chips can be redeemed.</ref> can be redeemed from [[Hollow Bastion Part II: Sector D]] for 2700 SP.
*'''HP +4''': Can be redeemed from [[Hollow Bastion Part I: Sector B]] for 51000 SP,<ref>An unlimited amount of HP +4 chips can be redeemed.</ref> can be redeemed from [[Hollow Bastion Part II: Sector D]] for 2700 SP.
*'''HP +8''': Can be redeemed from the [[Avatar Sector]] for 30000 SP starting from Floor 50<ref>An unlimited amount of HP +8 chips can be redeemed.</ref>
*'''HP +8''': Can be redeemed from the [[Avatar Sector]] for 30000 SP starting after clearing Floor 50<ref>An unlimited amount of HP +8 chips can be redeemed.</ref>


==Notes and references==
==Notes and references==

Latest revision as of 17:54, 16 April 2024

This article is about a chip from Kingdom Hearts Re:coded.
You may be looking for the gameplay mechanic.

HP Chip KHREC.png HP +2 (HP+2?), HP +4 (HP+4?), HP +6 (HP+6?), and HP +8 (HP+8?) are a series of stat chips that appear in Kingdom Hearts Re:coded. When installed into the Stat Matrix, they increase Data-Sora's maximum HP by the number stated in the chip's name. When installed between two active CPUs, their effects are doubled.

Obtainment[edit]

Kingdom Hearts Re:coded[edit]

Treasures[edit]

Drops[edit]

Other methods[edit]

Notes and references[edit]

  1. ^ a b c d The Invisible drops a random stat chip 0.05% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
  2. ^ a b c d The Angel Star drops a random stat chip 0.03% of the time if the difficulty is set to Critical Mode. The dropped chip may be any chip, excluding a Level Up, a Trophy Chip, a Blank Chip or a Lucky Strike.
  3. ^ The dropped chip has a 100% chance of being HP +2 between Level 1-29, 50% between Level 30-59, and 30% between Level 60-99.
  4. ^ The dropped chip has a 0% chance of being HP +4 between Level 1-29, 30% between Level 30-59, and 25% between Level 60-99.
  5. ^ The dropped chip has a 0% chance of being HP +6 between Level 1-29, 20% between Level 30-59, and 25% between Level 60-99.
  6. ^ The dropped chip has a 0% chance of being HP +8 between Level 1-59, and 20% between Level 60-99.
  7. ^ An unlimited amount of HP +4 chips can be redeemed.
  8. ^ An unlimited amount of HP +8 chips can be redeemed.