Gummi Ship: Difference between revisions

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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
While Gummi travel appears in a very different form in ''[[Kingdom Hearts II]]''. Gummi travel went from an aerial-combat style to a {{w|Shoot 'em up#Types|rail shooter}}. Although the system was very different, the concept became more like a mini-game. A path would only have to be traversed once to get to a world, and then that world would become available without the use of Gummi travel. The most notable differences in the system were the ability to turn the ship around during flight, the Medal Point system, the concept of in-flight bosses, and the addition of Teeny Ships (referred to as Tiny Ships in ''[[Kingdom Hearts II Final Mix]]''), smaller ships that can fly alongside the ship. Also, this time around, the [[Gummi Enemies]] are ship-sized [[Heartless]] and [[Nobody|Nobodies]] instead of Heartless-piloted Gummi Ships like in the first ''[[Kingdom Hearts (game)|Kingdom Hearts]]'''.
While Gummi travel appears in a very different form in ''[[Kingdom Hearts II]]''. Gummi travel went from an aerial-combat style to a {{w|Shoot 'em up#Types|rail shooter}}. Although the system was very different, the concept became more like a mini-game. A path would only have to be traversed once to get to a world, and then that world would become available without the use of Gummi travel. The most notable differences in the system were the ability to turn the ship around during flight, the Medal Point system, the concept of in-flight bosses, and the addition of Teeny Ships, smaller ships that can fly alongside the ship. Also, this time around, the [[Gummi Enemies]] are ship-sized [[Heartless]] and [[Nobody|Nobodies]] instead of Heartless-piloted Gummi Ships like in the first ''[[Kingdom Hearts (game)|Kingdom Hearts]]'''.


Once opened and completed, each route has three additional, optional [[Gummi Missions]]; these each have set goals, a different score system, and prizes. Blocks and new Gummi Ship abilities can be awarded for high scores, and dropped by rare ships in battle.
Once opened and completed, each route has three additional, optional [[Gummi Missions]]; these each have set goals, a different score system, and prizes. Blocks and new Gummi Ship abilities can be awarded for high scores, and dropped by rare ships in battle.
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