Groundshaker: Difference between revisions

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The only available targets are its eyes and the shaman-like Heartless on its back. At the start of the battle a series of reaction commands become available helping Sora jump from the ground stomps of the Groundshaker's feet. The computer controls his movements, so don't get confused. With the last reaction command Sora will eventually jump up and parry one of its stomps by pressing {{button|t}} rapidly, after this it will fall and become stunned. Now quickly attack the eyes with Keyblade strikes, magic, and Simba's Limit. The Groundshaker can't be defeated by attacking the eye. The finishing blow must happen on the shaman-like Heartless.
The only available targets are its eyes and the shaman-like Heartless on its back. At the start of the battle a series of reaction commands become available helping Sora jump from the ground stomps of the Groundshaker's feet. The computer controls his movements, so don't get confused. With the last reaction command Sora will eventually jump up and parry one of its stomps by pressing {{button|t}} rapidly, after this it will fall and become stunned. Now quickly attack the eyes with Keyblade strikes, magic, and Simba's Limit. The Groundshaker can't be defeated by attacking the eye. The finishing blow must happen on the shaman-like Heartless.


When the Groundshaker recovers, it will jump high onto the air. Be sure to not get his when it comes back down. At this point the shaman emerges, so jump on its back using the reaction command "Jump" twice. At high health Sora can attack any of the two heads to remove HP while it casts mild magic. While attacking in the air, press {{button|s}} to perform [[Finishing Blast]], this will knock its two heads off on the ground for a short period. At this point the two Heartless unite, allowing Groundshaker to summon fire that will track Sora if his is too far away. Eventually, Groundshaker warps to the other side of the gorge surrounding the battlefield. It will leap over, damaging Sora if he is nearby, then it will run away. If it runs away then repeat the process of reaction commands from the beginning to get back on its back.  
When the Groundshaker recovers, it will jump high onto the air. Be sure to not get hit when it comes back down. At this point the shaman emerges, so jump on its back using the reaction command "Jump" twice. At high health Sora can attack any of the two heads to remove HP while it casts mild magic. While attacking in the air, press {{button|s}} to perform [[Finishing Blast]], this will knock its two heads off on the ground for a short period. At this point the two Heartless unite, allowing Groundshaker to summon fire that will track Sora if his is too far away. Eventually, Groundshaker warps to the other side of the gorge surrounding the battlefield. It will leap over, damaging Sora if he is nearby, then it will run away. If it runs away then repeat the process of reaction commands from the beginning to get back on its back.  


When it is upright again on the Groundshaker's back the shaman can become invisible. When the shaman's double-mask rotates, so does the Groundshaker's head. One side uses fire attacks, while the other side uses electric magic. During this time it is advisable to run clockwise around the boss's back until it is visible again, then try and stun it with the air. The duration of invisibility and the intensity of magic attacks becomes more frequent as its HP dwindles. Be sure to heal when necessary.
When it is upright again on the Groundshaker's back the shaman can become invisible. When the shaman's double-mask rotates, so does the Groundshaker's head. One side uses fire attacks, while the other side uses electric magic. During this time it is advisable to run clockwise around the boss's back until it is visible again, then try and stun it with the air. The duration of invisibility and the intensity of magic attacks becomes more frequent as its HP dwindles. Be sure to heal when necessary.
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