Gauges: Difference between revisions

1,509 bytes added ,  10 years ago
Line 99: Line 99:
[[File:Summon Gauge KH.png|150px|right]]
[[File:Summon Gauge KH.png|150px|right]]
<!--KH, not KH2: MP, Charge-->
<!--KH, not KH2: MP, Charge-->
In ''Kingdom Hearts'', when you use a summon, his party members will disappear and their gauges will be replaced with the summons on the top-right corner of the screen. They have their own MP gauge and some have their own CHG gauge, each having their own requirements to fill. Their MP gauge is equal to the max length of Sora's MP bar, and Cheer abilities can increase it farther by 1-2 segments. Each segment of Sora's MP will give the summon about another 5 seconds to stay on the field before disappearing, and using summons' special attacks will drain their MP faster.
Summons like Simba and Bambi have a CHG gauge that is filled through certain actions and have different results. Simba's, as shown on right, is filled by holding down X on the bottom command, "Proud Roar". The more the gauge is filled, the more powerful the attack, for a max of 11 apparent segments of MP. Using it regardless of power will drain Simba's MP gauge, and charging it will leave Sora vulnerable to damage.
Bambi's CHG gauge fills when enemies are defeated, by one MP segment per enemy, for a MAX of 6. When the gauge is filled by defeating 6 enemies, Bambi will drop items depending on the world Sora is in along with the MP bubbles he usually drops. The more times the gauge is filled all the way, the better items Bambi will drop.
Tinker-Bell is the only exception here. She has no gauge, rather staying indefinitely until dismissed or if Sora is KOed the first time. She will revive Sora to full HP, then disappear.
{{section-stub}}
{{section-stub}}
{{clear}}
{{clear}}
68

edits