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Display title | Game talk:Braig |
Default sort key | Braig |
Page length (in bytes) | 2,477 |
Namespace | Game_talk |
Page ID | 24302 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | 124.104.75.2 (talk) |
Date of page creation | 05:19, 13 August 2010 |
Latest editor | Dark-EnigmaXIII (talk | contribs) |
Date of latest edit | 07:57, 9 January 2012 |
Total number of edits | 16 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | When Kingdom Hearts II was released in North America, one of the main changes in the game was made to Xigbar. As noted above, in the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight as well. Due to restraints on video game violence, this was changed in North America. Xigbar no longer created his sniper rifle, and instead, simply spun his guns around, using one gun as a balance to steady the gun with which he sniped. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for Kingdom Hearts II Final Mix, despite keeping many changes from the English versions. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions. |
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