Game:Zack: Difference between revisions

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Victorious in the games, Terra has been tricked by Hades into fighting Zack. He will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], however, proper execution of these abilities will extremely decrease the difficulty of the battle.
Victorious in the games, Terra has been tricked by Hades into fighting Zack. He will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], however, proper execution of these abilities will extremely decrease the difficulty of the battle.


At the beginning of the battle, Terra and the helmeted Zack will stand some distance from one another, both having the option of closing the gap with a long ranged attack. Zack will most likely be first to close the gap, attempting to damage Terra with a jumping, downward thrust. Slide can be used to avoid the attack, however, attacks such as Thunder Blitz allowing the player to damage the boss while closing any gaps that form between him and Terra. Keeping in close range will decrease Zack's chances of using the jumping attack. If one remains far away from the boss, however, he will attempt to bombard Terra with a long-range dark fireball. Careful timing of Slide can be used to avoid it.
At the beginning of the battle, Terra and the helmeted Zack will stand some distance from one another, both having the option of closing the gap with a long ranged attack. Zack will most likely be first to close the gap, attempting to damage Terra with a jumping, downward thrust. Slide can be used to avoid the attack, however, attacks such as Thunder Surge allowing the player to damage the boss while closing any gaps that form between him and Terra. Keeping in close range will decrease Zack's chances of using the jumping attack. If one remains far away from the boss, however, he will attempt to bombard Terra with a long-range dark fireball. Careful timing of Slide can be used to avoid it.


In terms of damaging Zack, it is best to keep Terra's excellence in physical strength in mind. It is also best to keep Zack off his feet. Thus, attacks such as Final Break are recommended. One can also use long-ranged physical and magical attacks such as Fire, the combination of magic and physical attacks having a strong chance of activating the Critical Impact Command Style. The powerful physical attacks granted by Critical Impact can easily deplete Zack's HP, so long as one is careful enough to Slide out of the way of his attacks to prevent taking damage.
In terms of damaging Zack, it is best to keep Terra's excellence in physical strength in mind. It is also best to keep Zack off his feet. Thus, attacks such as Final Break are recommended. One can also use long-ranged physical and magical attacks such as Fire, the combination of magic and physical attacks having a strong chance of activating the Critical Impact Command Style. The powerful physical attacks granted by Critical Impact can easily deplete Zack's HP, so long as one is careful enough to Slide out of the way of his attacks to prevent taking damage.
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