Game:Young Xehanort: Difference between revisions

→‎Data Rematch: shortening intro, rephrasing guard break attack opportunity
(added variation of data theme)
(→‎Data Rematch: shortening intro, rephrasing guard break attack opportunity)
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Young Xehanort's fight at the Keyblade Graveyard is nearly identical to the base game, although Sora does have access to the [[Faith Volley]] and [[True End]] [[Team Attack]]s.
Young Xehanort's fight at the Keyblade Graveyard is nearly identical to the base game, although Sora does have access to the [[Faith Volley]] and [[True End]] [[Team Attack]]s.
====''Data Rematch''====
====''Data Rematch''====
Like with all the other data rematches, even though Young Xehanort's HP bar may be the least among them, he is still extremely powerful and in addition to his attacks being much stronger, he gains access to more abilities. Young Xehanort has a tendency to teleport often and throw feint swings, to confuse Sora before attacking. He will often formchange his Keyblade into a whip for a long reach, as well. He is also capable of freezing Sora with certain attacks, so it is recommended to equip [[Freeze Protection]] through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Only one of Young Xehanort's attacks is unblockable, so the first instinct for most of his attacks should be to block.
Like with all the other data rematches, even though Young Xehanort's HP bar may be the least among them, he is still extremely powerful. Young Xehanort has a tendency to teleport often, create clone illusions, and throw feint swings, to confuse Sora before attacking. He will often formchange his Keyblade into a whip for a long reach, as well. He is also capable of freezing Sora with certain attacks, so it is recommended to equip [[Freeze Protection]] through equipment such as the [[Snowman Rosette]] armor or the [[Crystal Snow]] Keyblade. Only one of Young Xehanort's attacks is unblockable, so the first instinct for most of his attacks should be to block.


If Young Xehanort teleports three times alternating side to side on the ground, he will do his three-part delayed whip combo. He starts by swinging his whip 2 times on the third teleport, then pauses, swings 2 times again, then finishes with a Keyblade swing that leaves a mark on the ground. This final hit breaks Sora's guard, and can potentially freeze Sora. Block the two sets of hits, then block and risk dodge the last hit for a chance to attack.
If Young Xehanort teleports three times alternating side to side on the ground, he will do his three-part delayed whip combo. He starts by swinging his whip 2 times on the third teleport, then pauses, swings 2 times again, then finishes with a Keyblade swing that leaves a mark on the ground. This final hit breaks Sora's guard, and can potentially freeze Sora. Block the two sets of hits, then block and risk dodge the last hit for a chance to attack.
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If Young Xehanort makes an arc of ice crystals above him, he is using his Blizzard attack. A blue dome will briefly flash around Young Xehanort, then the ice crystals will home in on Sora, and may freeze him if they connect. These ice crystals can be blocked. He will cast 2 sets of Blizzard before moving on to his next move, but striking him quickly with Thunder when the blue dome flashes will prevent the second Blizzard cast. An advanced tactic is to Airstep to him and attack to knock him into the air, but the homing Blizzards will still need to be dealt with - air slide back to Sora's previous position and block, then Airstep back to Young Xehanort to continue attacking him. If neither is done and both sets of Blizzards have to be blocked, be careful of whichever attack Young Xehanort follows up with - he will usually choose either his triple guard-break combo (listed below), or his four-part green combo.
If Young Xehanort makes an arc of ice crystals above him, he is using his Blizzard attack. A blue dome will briefly flash around Young Xehanort, then the ice crystals will home in on Sora, and may freeze him if they connect. These ice crystals can be blocked. He will cast 2 sets of Blizzard before moving on to his next move, but striking him quickly with Thunder when the blue dome flashes will prevent the second Blizzard cast. An advanced tactic is to Airstep to him and attack to knock him into the air, but the homing Blizzards will still need to be dealt with - air slide back to Sora's previous position and block, then Airstep back to Young Xehanort to continue attacking him. If neither is done and both sets of Blizzards have to be blocked, be careful of whichever attack Young Xehanort follows up with - he will usually choose either his triple guard-break combo (listed below), or his four-part green combo.


If Young Xehanort teleports three times in the same direction on the ground, he will do his triple guard-break combo with his whip. His first strike will break Sora's guard, then he will do 2 swings and 1 guard break swing, followed by 2 more swings and 1 guard break swing. Block each hit, use risk dodge each time after being guard broken, attack once, then immediately block the next set. After risk dodging for the third time, there is an opportunity to attack.
If Young Xehanort teleports three times in the same direction on the ground, he will do his triple guard-break combo with his whip. His first strike will break Sora's guard, then he will do 2 swings and 1 guard break swing, followed by 2 more swings and 1 guard break swing. Block each hit, use risk dodge each time after being guard broken, attack once, then immediately block the next set. After risk dodging for the third time, there is an opportunity to attack with a full combo.


If Young Xehanort jumps into the air and dives with a green spinning attack, he will do his triple spin combo. He will do 3 dive spins with a small pause between each, before finishing with a quick fourth strike downward. Guard the three spins and the fourth hit, then reprisal for a chance to attack.
If Young Xehanort jumps into the air and dives with a green spinning attack, he will do his triple spin combo. He will do 3 dive spins with a small pause between each, before finishing with a quick fourth strike downward. Guard the three spins and the fourth hit, then reprisal for a chance to attack.
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The healing move is overall difficult to deal with, and the healing resets some of the fight's progress, however it is completely avoidable if Sora only takes safe openings to attack.  
The healing move is overall difficult to deal with, and the healing resets some of the fight's progress, however it is completely avoidable if Sora only takes safe openings to attack.  


When half of his HP has been depleted (about six bars), Young Xehanort will begin his ultimate attack. He will warp to the center of the stage, stop time with a gigantic blue clock, and grant himself armor. The clock on the ground will slowly tick from 12:00 to 12:00, and if it completes its rotation, Young Xehanort will summon a small blue clock in front of himself and recover one full bar of HP - then restart the entire move anew, but without restoring any lost armor. The move can be ended early by depleting Young Xehanort's armor. While the clock is present, Young Xehanort will perform several whip combos:
When half of his HP has been depleted (about six bars), Young Xehanort will begin his ultimate attack. He will warp to the center of the stage, stop time with a gigantic blue clock, and grant himself armor. The clock on the ground will slowly tick from 12:00 to 12:00, and if it completes its rotation, Young Xehanort will summon a small blue clock in front of himself and recover one full bar of HP - then restart the entire move anew, but without restoring any lost armor. The move can be ended early by depleting Young Xehanort's armor. While the large clock is present, Young Xehanort will perform several whip combos:
* First whip combo: He will teleport three times, do a feint whip swing that will not connect, and then swing his whip 4 times before disappearing. He will throw another whip feint, before swinging at Sora 4 times again and disappearing.
* First whip combo: He will teleport three times, do a feint whip swing that will not connect, and then swing his whip 4 times before disappearing. He will throw another whip feint, before swinging at Sora 4 times again and disappearing.
* Second whip combo: He will feint once, swing once, pause, then do another feint, and swing once.
* Second whip combo: He will feint once, swing once, pause, then do another feint, and swing once.
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After the third blizzard combo has finished, any of the whip combos and attack variants from the first version of this move may also be used.
After the third blizzard combo has finished, any of the whip combos and attack variants from the first version of this move may also be used.


This second version of the ultimate move can be skipped in a similar way. When he casts the first arc of Blizzard, Doubleflight and block the 2 whip hits, then reprisal to deplete Young Xehanort's armor instantly.
This second version of the ultimate move can be skipped in a similar way. When he casts the first arc of Blizzard, Doubleflight and block the 2 whip hits, then reprisal to deplete Young Xehanort's armor instantly. Strike him one more time to finish him off.


If the clock on this second version of the ultimate attack reaches a full rotation back to 12:00, then Young Xehanort will heal HP as before, but then start the mid-fight version of the move instead. If his HP is lowered to 1 again, he will start the second version of the ultimate attack anew with armor restored.
If the clock on this second version of the ultimate attack reaches a full rotation back to 12:00, then Young Xehanort will heal HP as before, but then start the mid-fight version of the move instead. If his HP is lowered to 1 again, he will start the second version of the ultimate attack anew with armor restored.
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