Game:Young Xehanort: Difference between revisions

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The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. Ventus can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. Ventus can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.


In the Final Mix and ''HD 2.5 ReMIX'' version, the difficulty of the boss fight is slightly toned down. Though he is still as lethal as in the original version, the major difference is that the player can now escape after being ensnared by the Collision Magnet attack by air dodging before the second attack, therefore avoiding the aforementioned lethal combos that previously had no escape in the original version. With the addition of the [[Rhythm Mixer]] [[Command Style]], the Thunder Surge strategy will be effective as it builds up to gain access to the Command Style itself. Using the finisher will grant invincibility during Xehanort's Vanish mode and can deal a lot of damage to him, thus ending the battle quickly, especially in Terra's story.
In the Final Mix and ''HD 2.5 ReMIX'' versions, the difficulty of the boss fight is slightly toned down. Though he is still as lethal as in the original version, the major difference is that the player can now escape after being ensnared by the Collision Magnet attack by air dodging before the second attack, therefore avoiding the aforementioned lethal combos that previously had no escape in the original version. With the addition of the [[Rhythm Mixer]] [[Command Style]], the Thunder Surge strategy will be effective as it builds up to gain access to the Command Style itself. Using the finisher will grant invincibility during Xehanort's Vanish mode and can deal a lot of damage to him, thus ending the battle quickly, especially in Terra's story.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
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