Game:Xemnas: Difference between revisions

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*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}
*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}


At the start of the battle, Xemnas will hurl two buildings at Sora, then three more. Perform carefully-timed Slide Rolls to avoid them. Xemnas is incredibly swift, and repeatedly travels around the battlefield in an impenetrable sphere of darkness, attempting to catch Sora from behind. As soon as Xemnas reappears from the dark sphere, Lock-on to him and press {{button|dsy}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's Counter Rush. The Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combo is also efficient at repelling Xemnas and causing him to flinch, and powerful Unison Attacks like Decussation are useful as well. As with all bosses, if you can create a deck of alternating Balloon- and Cure-type spells, you can easily complete the battle simply by activating the commands one after the other.
At the start of the battle, Xemnas will hurl two buildings at Sora, then three more. Perform carefully-timed Slide Rolls to avoid them. Xemnas is incredibly swift, and repeatedly travels around the battlefield in an impenetrable sphere of darkness, attempting to catch Sora from behind. While he reuses some of his melee moves and his iconic barrier from both ''Kingdom Hearts Final Mix'' and ''Kingdom Hearts II'', his attacks are arguably harder to react to and defend against, since he'll be acting a lot quicker and unlike in ''Kingdom Hearts II'' he acts much more swiftly in between his attacks than before.
 
As soon as Xemnas reappears from his iconic dark sphere, Lock-on to him and press {{button|dsy}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's Counter Rush. The Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combo is also efficient at repelling Xemnas and causing him to flinch, and powerful Unison Attacks like Decussation are useful as well. As with all bosses, if you can create a deck of alternating Balloon- and Cure-type spells, you can easily complete the battle simply by activating the commands one after the other.


Should Xemnas surround Sora with lasers, leap over them with High Jump and either use the Air Slide/Sonic Impact/Double Impact combo or avoid them by performing Superglide towards the opposite end of the battlefield. When Xemnas traps Sora in a cage of energy shields, simply High Jump over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a Flowmotion attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage, or allow it to hit him so that he can perform Payback Raid, as the shield does almost no damage.
Should Xemnas surround Sora with lasers, leap over them with High Jump and either use the Air Slide/Sonic Impact/Double Impact combo or avoid them by performing Superglide towards the opposite end of the battlefield. When Xemnas traps Sora in a cage of energy shields, simply High Jump over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a Flowmotion attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage, or allow it to hit him so that he can perform Payback Raid, as the shield does almost no damage.