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Game:Vexen

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Vexen

Vexen KHD.png

Japanese ヴィクセン
Rōmaji Vikusen

Type Organization XIII
Game Kingdom Hearts Chain of Memories
Variations
Vexen's Absent Silhouette
Vexen's Data Rematch
Themes Header.png

KHCOM tracks
Battle theme - The 13th Struggle
Floor Basement HP AP EXP

3 10 1120 3 975
10 3 1120 15 4125
11 2 1120 20 5700
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 Absorb x0.5 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0
Rewards
10th floor
Mega-Ether card
11th floor
Vexen card
World(s)
Castle Oblivion
Twilight Town
Enemy Card
Vexen enemy card from original CoM
Ability Duration Cost
Auto-Life 1 use 60 CP
Description
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
Floor Basement HP AP EXP

3 10 1090 6 575
10 3 1250 17 3525
11 2 1460 18 5700
Physical Fire Blizzard Thunder Neutral
x1.0 x0.5 Absorb x0.5 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x0.33 x0
Duel Stats No. of Cards Time
5 cards 6 s
Rewards
10th floor
Freeze Sleight
11th floor
Vexen card
World(s)
Castle Oblivion
Twilight Town
Enemy Card
Vexen (card).png
Ability Duration Cost
Auto-Life 1 use 60 CP
Description
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
Vexen

Vexen

Japanese ヴィクセン
Rōmaji Vikusen

Type Organization XIII
Game Kingdom Hearts II Final Mix
Variations
Vexen
Vexen's Data Rematch
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 1500 0
Physical Fire Blizzard
x1.5 x0.25
Thunder Dark Neutral
x0.5 x0.5

Rewards
Road to Discovery, Lost Illusion
World(s)
Agrabah
Shield

Frozen Pride KHII.png

Japanese
Rōmaji Tate

Type Mechanism
Game Kingdom Hearts II Final Mix
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 100 0
Physical Fire Blizzard
x0 x0
Thunder Dark Neutral
x0 x0

Rewards
None
World(s)
Agrabah
Clone Sora

Sora (Antiform) KHII.png

Japanese クローンソラ
Rōmaji Kurōn Sora

Type Construct
Game Kingdom Hearts II Final Mix
Variations
Shadow Sora
AntiSora
Sora-Heartless
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 100–450 0
Physical Fire Blizzard
x1.5 x1.5
Thunder Dark Neutral
x1.5 x0.5

Rewards
MP orbs (x4)
World(s)
Agrabah
Vexen

Vexen

Vexen (ヴィクセン, Vikusen?), as seen during the data rematch fight of the New Organization XIII Event in April 2018.

Japanese ヴィクセン
Rōmaji Vikusen

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations
Vexen
Vexen's Absent Silhouette
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 2715 0
Physical Fire Blizzard
x1.5 x0.25
Thunder Dark Neutral
x0.5 x0.5

Rewards
Lost Illusion
World(s)
Radiant Garden
Shield

Frozen Pride KHII.png

Japanese
Rōmaji Tate

Type Mechanism
Game Kingdom Hearts II Final Mix
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 181 0
Physical Fire Blizzard
x0 x0
Thunder Dark Neutral
x0 x0

Rewards
None
World(s)
Radiant Garden
Clone Sora

Sora (Antiform) KHII.png

Japanese クローンソラ
Rōmaji Kurōn Sora

Type Construct
Game Kingdom Hearts II Final Mix
Variations
Shadow Sora
AntiSora
Sora-Heartless
Themes Header.png

KHII tracks
Battle theme - The 13th Reflection
Location HP Strength Defense EXP
Twilight Town 181–815 0
Physical Fire Blizzard
x1.5 x1.5
Thunder Dark Neutral
x1.5 x0.5

Rewards
MP orbs (x4)
World(s)
Radiant Garden

Vexen is fought as a boss in Kingdom Hearts Chain of Memories, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, and Kingdom Hearts Union χ. First appearing to Riku in hopes of recruiting him to help accomplish his goals, Vexen instead was defeated and obtained valuable combat data he would later use to test Riku and even Sora in the form of the Riku Replica. His "product of pure research" dubbed a failure by Marluxia, Vexen later appeared before Sora to prove himself and his strength to his traitorous fellow Nobody. He then craftily lured Sora to the memory-based Twilight Town for a second battle, hoping to ruin the rebellious Marluxia, Axel, and Larxene's plans to take over the Organization at the same time. This attempt led to Vexen's own elimination, however, at Axel's hand, the Nobody appearing to Sora a year after these events transpired as both an Absent Silhouette and a Data Rematch.

Strategies

Kingdom Hearts Chain of Memories

First battle

At the beginning of the battle, Sora should immediately begin to attack Vexen, but take note that he will Guard against all frontal attacks and must be hit from behind. Be careful not to abuse Sleights, as this will rapidly deplete the number of usable cards in Sora's deck, possibly making Vexen's attacks harder or nearly impossible to Card Break. Any Friend Cards should be saved for Sleights or singular usage if they are of high value. It may be wise to equip the Enemy Card Oogie Boogie, Captain Hook, Jafar, or Maleficent cards. Each of these will either make attacking Vexen easier or aid Sora in terms of HP and survival. Sora should also use the Fire Raid sleight by stocking one Fire and two attack cards, boosted by the Red Nocturne card to do heavy damage on Vexen.

Should Vexen activate an Attack Card, he will perform a single slash with his Frozen Pride. This can be dodged with simple run or Dodge Roll. If Vexen plays a magic card, he'll shoot a Blizzara spell at Sora. This attack is easily dodged, especially with Dodge Roll. Vexen will also only have access to one Sleight, Freeze. When this sleight is executed, Vexen will attempt to freeze Sora in a block of ice, slowly dealing damage to Sora as he's trapped. A well-timed run or Dodge Roll can be used to avoid the ice block, but should Sora get captured, he will have to wait for the ice to break. Vexen repeats these tactics throughout the battle, so the same strategies can be used each time.

Second battle

During the second battle with Vexen his HP remains the same, but he now has new sleights to use against Sora. The Blizzara and slash attack will return, as well as the Freeze sleight. The same strategies can be used to avoid them. The same enemy cards used to help Sora win the first battle with Vexen will likely be useful in this battle as well.

The first of Vexen's new sleights is Ice Burn. This sleight causes Vexen to create pools of slippery ice on random areas of the battlefield. When Sora steps on them, his speed will be reduced and he will merely trip. Careful maneuvering can be used to avoid the ice pools. Vexen also may use Ice Needles, a sleight that causes icicles to rise from the ground as they follow Sora. These icicles will not stop until they hit or until the Sleight runs its course, so it is best to keep at a constant run to avoid the icicles. He is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using the Parasite Cage enemy card.

Reverse/Rebirth

The battle against Vexen in Reverse/Rebirth is mostly similar to Sora's second battle, but Vexen has access to a new sleight, Diamond Dust, which creates an ice storm that covers the entire battlefield. It is important to Card Break this sleight in order to avoid it, but overall, Vexen can easily be defeated using Dark Mode's powerful attacks. Vexen is also able to revive himself once using his Vexen Enemy Card, but this can be avoided by using the Parasite Cage enemy card.

Kingdom Hearts Re:Chain of Memories

First battle

In comparison to the other bosses Sora has faced thus far, Vexen will be the most difficult to overcome. He has a great amount of HP, and the fact that he blocks all frontal attacks can make landing a perfect combo a difficult task. He also absorbs all Blizzard-attributed attacks, so it is important not to bring any Blizzard cards into the battle. As he has a one fourth chance of casting Blizzard, save all Donald Friend Cards for a Wild Crush sleight. Vexen has a high vulnerability to Fire-attributed attacks, so be sure to equip Sora with a deck that will allow the usage of Fire-based abilities such as Firaga, Firaga Burst, and Mega Flare. Bring a couple high-valued item cards into the battle to restore all used cards to Sora's deck, as well as a few Cure cards for the possible Curaga sleight. Consider bringing the Red Nocturne (if approaching Vexen with a Fire-based deck), Jafar, Oogie Boogie, Maleficent, or Captain Hook enemy cards into the battle, as well.

Following a hit-and-run strategy may be the best option win this battle. Vexen may attempt a slashing combo that ends when he causes an icicle to rise from the ground below Sora, which can easily be dodged with Dodge Roll. Sora can Card Break the attack, causing Vexen to lower his Shield, this not only opens him up to more damage but also is one few instances where he can be hit from the front. Attack Vexen when he is either reloading his deck, in a non-offensive setting, or after he is Card Broken. Otherwise, it is best to keep Sora on the move. Vexen may attempt to shoot a homing shard of ice at Sora when he activates a magic card, but with careful timing, Dodge Roll can be used to avoid this attack. Vexen will only have access to two sleights during the battle, both of which can be easily avoided. The first is Freeze, Vexen will attempt to encase Sora in a block of ice so he can rush forward for a slash attack. Dodge Roll or a Card Break is the best way to prevent this attack. Vexen's Ice Needles sleight, however, is a bit trickier to avoid. Sora can Card Break the sleight, but if he is out of zero cards or doesn't have a sleight with a higher value, he can either Dodge Roll or keep at a simple run as the icicles chase him. The sleight will either end once it's run its course or after it hits Sora.

The battle against Vexen should not be that much of a challenge. Be sure to heal if necessary, use any item cards in Sora's deck to restore used cards, and utilize the special abilities granted by any enemy cards to the fullest.

Second battle

The second battle against Vexen is just as difficult as the first battle. He will use the same attacks and sleights, so the same strategies can be used again to avoid them. Sora also should use the same deck he used during the first battle for the best chance of success, granted more cards can be added if Sora has increased his CP. The only differences in this battle will be Vexen's two new enemy cards, the Air Pirate and Vexen, and a dangerous new sleight. This new sleight, Slide Break, has Vexen elongate his Shield and increase his attack range. He will then attempt to strike Sora twice before slamming the Shield down on the ground, creating an icy shockwave. Either Card Break the attack or chain several Dodge Rolls together to avoid it. While the Air Pirate enemy card will prevent Sora from Card Breaking Vexen's item cards.

Reverse/Rebirth

The battle against Vexen in Re:Chain of Memories is identical to the battle in the original Chain of Memories.

Kingdom Hearts II Final Mix

Absent Silhouette

Vexen appears as an Absent Silhouette and due to the absence of cards his attack style completely changes. Vexen has two HP bars; his main one, and the initial one on his shield which levitates in front of him. The shield itself unlike in the Chain of Memories games no longer counts as a block/guard, meaning any guard breaking attack damages it normally.

At the start of the battle, Vexen will surround Sora in a stream of data. In a flash of light, Sora will be trapped within a massive block of ice. Rapidly press Triangle to set him free. Vexen will then most likely attempt to hit Sora with twin, large snowflakes as they quickly spin around him. Dodge Roll multiple times or use Reflega to avoid the attack. Sora can then attack the HP bar of Vexen's Frozen Pride Shield. Depleting the weapon's HP will not only lower Vexen's defenses, but it will also allow Sora to attack Vexen himself.

Be cautious, however, for if the purple Data Bar at the top of the screen should fill up to one unit as Sora stands in the homing data stream Vexen summoned earlier, a Clone Sora in the style of Sora's AntiForm is created. This is merely a distraction method, but the Clone Sora's attacks are powerful and much like AntiForm itself, its power and HP will only increase as the Data Bar fills from zero to five over the course of the battle. So target the Clone Sora the first. Otherwise, most combos Sora attempts to use against Vexen will most likely be interrupted. Defeating a Clone Sora will relinquish MP orbs to restore any MP Sora has used up. Then continue to strike Vexen with physical combos or Fire spells. Vexen will only use attacks previously seen for the rest of the battle, so utilize the same strategies to avoid them as before. Vexen is invincible when creating a Clone Sora, so he may be bound to stop delay any of Sora's assaults whenever he gets the chance with one unit of data collected.

Sora should immediately switch to Wisdom Form to attack Vexen with Fire spells, since this will boost the spell's power. However, because this battle has an increased chance of activating AntiForm, either spend time beforehand lowering Sora's Anti Points, or be prepared to go on the evasive. An Ether should be used right before Sora's MP hits zero rather than afterwards. This will increase the amount of Fire spells that can be launched before Sora reverts to normal.

Vexen can also occasionally use a move similar to his Diamond Dust sleight for a full screen effect to briefly blind and distract Sora, which deals no damage, but after the ice storm clears up, his data stream will have moved instantly move right under Sora without notice. Be on the move constantly when this happens.

It is always wise to keep moving and to knock back Vexen to prevent staying in one spot constantly to avoid the data stream. Air combos work great for this due to the stationary launching nature of most of Sora's ground combo finishers. Donald and Goofy no doubt, do not have any affect on the data stream, so they are free to move around as they wish, especially if they have been properly equipped to assist Sora in anyway possible.

When Vexen reaches his retaliation point in the air, he'll forcefully attempt to counter with a variation of his Ice Needle attack. On ground and out of normal retaliation, he'll instantly re-summon his shield, knocking back Sora. Both retaliation points will cause Vexen to always regain his shield.

Data Rematch

The battle against Vexen's Data Rematch will flow similarly to the battle against his Absent Silhouette. The only differences will be the amount of HP he has, the pattern in which he uses his attacks, and a deadly new ability.

His desperation move occurs at around 5.5 HP bars left, where Vexen as he reaches that point will become invincible during a certain moment. From there, the usual special effect of the screen turning dark will occur and Vexen will create four ice blocks around himself that orbit around which he will try hurl at Sora as they regenerate for each one thrown. Staying near Vexen during his desperation move will most likely inflict major damage at lower levels and at low maximum HP, causing a one-hit KO if Second Chance and Once More are not equipped. Vexen will fly around chasing/ramming into Sora occasionally and may even hurl all four of his ice blocks at once. Vexen during the DM's final moments will cause a large icicle that erupts from the center of the arena, with its width covering nearly the whole area.

Comet can be used to avoid damage throughout this desperation move by delaying the Reaction Commands and taking advantage of the invincibility to attack normally with no fear of retaliation, although Sora will need to use an Ether and perform Comet again to last through the whole technique if his MP isn't high enough at the time. Vexen's shield cannot be broken during the DM, though it can still be attacked and brought down to 1 HP. The final attack of the DM usually requires a long-lasting invincible bypass, but finding a way to stay in the air for long periods of time around the edges of the battlefield can also avoid the attack. Outside of long invincible bypasses like Donald's Comet, deft dodging, solid focus on Vexen's actions and precise movement is needed to avoid most of the attack's beginning portions, and Sora must keep his distance at all times.

Also, the Clone Sora's HP is relative to the amount of data that Vexen collects. The Clone Sora also inflicts notably more damage than the previous fight, requiring more careful measures to be taken.

Sora will receive a Lost Illusion as a reward for defeating the Data Rematch.

Deck construction

Card 0 1 2 3 4 5 6 7 8 9 Total

Vexen - A (card).png Attack Card 3 2 1 1 0 0 1 2 3 4 17
Vexen - M (card).png Magic Card 4 1 1 1 0 0 1 2 4 4 18
Mega-Ether (card).png Mega-Ether 0 0 0 1 1 1 1 0 0 0 4
Elixir (card).png Elixir 1 1 0 0 0 0 0 0 1 1 4
Blue Rhapsody (card).png Enemy Card

Card 0 1 2 3 4 5 6 7 8 9 Total

Vexen - A (card).png Attack Card 4 2 1 1 0 0 1 2 4 5 20
Vexen - M (card).png Magic Card 4 2 1 1 0 0 2 4 4 5 23
Mega-Ether (card).png Mega-Ether 0 0 1 1 1 1 1 0 0 0 5
Elixir (card).png Elixir 1 1 0 0 0 1 0 1 1 1 6
Blue Rhapsody (card).png Enemy Card A
Vexen (card).png Enemy Card B
Air Pirate (card).png Enemy Card C

Card 0 1 2 3 4 5 6 7 8 9 Total

Vexen - A (card).png Attack Card 2 3 1 0 0 0 0 1 5 1 13
Vexen - M (card).png Magic Card 2 3 1 0 0 0 0 1 5 1 13
Mega-Ether (card).png Mega-Ether 0 0 0 0 1 1 0 0 0 0 2
Elixir (card).png Elixir 1 1 0 0 0 0 0 0 1 1 4
Blue Rhapsody (card).png Enemy Card A
Vexen (card).png Enemy Card B
Air Pirate (card).png Enemy Card C
Attacks and Sleights
Attack Power Element Description Card
Shield Blow (シールドブロウ Shīrudo Burou?) x1.5 (shield)
x1.0 (ice)
Physical (shield)
Blizzard (ice)
Vexen slashes at Sora or Riku with the Frozen Pride, an icicle rising from below to damage them at the combo's end. In Chain of Memories, Vexen simply attacks Sora or Riku without causing an icicle to rise.
Vexen - A (card).png
Blizzara (ブリザラ Burizara?) x1.0 Blizzard Vexen sends a homing ice shard at Sora or Riku.
Vexen - M (card).png
Elixir (エリックサー Erikkusā?) Reloads all attack and magic cards.
Elixir (card).png
Mega-Ether (メガエーテル Mega Ēteru?) Quickly reloads magic cards with no charge time and resets the reload counter. Even normally unreloadable cards are restored.
Mega-Ether (card).png
Sleight Power Element Description Requirements
Ice Needle (アイスニードル Aisu Nīdoru?) x1.0 Blizzard Vexen channels his power into the ground, creating icicles that shoot up from below and attack Sora or Riku. Vexen - M (card).png + Vexen - M (card).png + Vexen - M (card).png
Freeze (フリーズ Furīzu?) x1.5 Blizzard Vexen focuses his power on Sora or Riku, encasing either character in ice and coming in close to attack, dealing additional damage. Vexen - A (card).png + Vexen - M (card).png + Vexen - A (card).png
Ice Burn (アイスバーン Aisubān?)[KH CoM] Vexen creates pools of slippery ice on the ground that hinders Sora's movement. Vexen - M (card).png + Vexen - M (card).png + Vexen - A (card).png
Slide Break (スライドブレイク Suraido Bureiku?)[KH Re:CoM] x2.0 Blizzard Vexen elongates the bottom of the Frozen Pride, transforming it into a monstrous ice blade. He then slashes Sora with the empowered weapon numerous times before performing a downward slam, thus shattering the ice blade and reverting his Shield to normal.
Diamond Dust (ダイヤモンドダスト Daiamondo Dasuto?) x2.5 Blizzard Vexen creates an ice storm that slowly deals damage to Riku and covers the entire battlefield. Vexen - A (card).png + Vexen - M (card).png + Vexen - M (card).png


Videos

Vexen I—Kingdom Hearts Chain of Memories Vexen II—Kingdom Hearts Chain of Memories
Vexen I—Kingdom Hearts Re:Chain of Memories Vexen II—Kingdom Hearts Re:Chain of Memories
Vexen (R/R)—Kingdom Hearts Chain of Memories Vexen (R/R)—Kingdom Hearts Re:Chain of Memories
Vexen's Absent Silhouette—Kingdom Hearts II Final Mix Data Vexen—Kingdom Hearts II Final Mix