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Game:Riku

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Revision as of 16:05, 8 December 2016 by KrytenKoro (talk | contribs) (valid localization already given in CoM)
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Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Riku is a recurring boss in the series, and is also the final boss of Kingdom Hearts 358/2 Days.

Strategies

Kingdom Hearts

Riku (Duel)

Technique Element Tech Power Guard?
Stab (突き Tsuki?) None x0.1 0 Blockable (Recoil:20)
Spinning Art (回転技 Kaitengi?) None x0 2 Blockable (Recoil:100)
Continuous Art (連続技 Renzokugi?) (1st stage) None x0.1 0 Blockable (Recoil:20)

(2nd stage) None x0 2 Blockable (Recoil:100)
Damage Counter (ダメージカウンター Damēji Kauntā?) None x0 4 Blockable (Recoil:100)
Guard Counter (ガードカウンター Gādo Kauntā?) None x0.1 2 Blockable (Recoil:90)
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Sora can fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the most difficult challenge on the island. His attacks are similar to other battles with his normal strikes. He has two special attacks; if Riku gets knocked down, he will jump back up kicking Sora, this can be dodged by jumping out of the way. His other comes if Sora hits him while he is guarding three times, he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if Sora goes out of bounds, the battle ends in defeat). Riku is worth 5 EXP.

Riku (Sword)

Technique Element Tech Power Guard?
Vertical Swing (縦振り Tatefuri?) None x0.002 2 Blockable (Recoil:50)
Shake Off (振り払い Furiharai?) None x0 4 Blockable (Recoil:100)
Dash Swing (ダッシュ振り Dasshu Furi?) None x0.002 2 Blockable (Recoil:50)
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Sora will be reunited with Donald and Goofy. The Beast will not join Sora's party, so make sure Sora's Strength and Defense are up. Riku can't be hurt by magic, so use Dodge Roll to avoid lunging attacks, then counterattack him from behind.

His moveset is similar to the battle at Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so Dodge Roll out of harm's way. Melee attacks are recommended for this battle and simply heal when necessary.

Consider summoning Tinker Bell to restore Sora's HP periodically and to revive him if he falls.

Riku (Keyblade)

Technique Element Tech Power Guard?
Vertical Swing (縦振り Tatefuri?) None x0.002 2 Blockable (Recoil:50)
Dash Swing (ダッシュ振り Dasshu Furi?) None x0.002 2 Blockable (Recoil:50)
Shake Off (振り払い Furiharai?) None x0 4 Blockable (Recoil:100)
Helm Split (兜割り Kabuto Wari?) None x0 4 Blockable (Recoil:99)
Dark Hand Vertical Swing (縦振り Dāku Hando Tatefuri?) (main) Dark x0.002 4 Blockable (Recoil:90)

(racing shockwave) Dark 6
Dark Hand Dash Swing (ダッシュ振り Dāku Hando Dasshu Furi?) (main) Dark x0.002 4 Blockable (Recoil:90)

(shock slash) Dark x0.004 6 Negatable (Recoil:0)
Dark Hand Shake Off (振り払い Dāku Hando Furiharai?) None x0 6 Blockable (Recoil:100)
Dark Hand Helm Split (兜割り Dāku Hando Kabuto Wari?) (main) Dark x0 6 Blockable (Recoil:99)

(fire pillar) Dark 4
Dark Firaga Dark x0.004 8 Negatable (Recoil:0)
Dark Aura (闇のオーラ Yami no Ōra?) (main) Dark x0 8

(final stab) Dark x0 8 Blockable (Recoil:100)
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Sora is fighting a possessed Riku. Before approaching him, restock Sora's items and make sure that he is in top notch condition as he fights alone. It is strongly recommended to equip Guard, Dodge Roll, Glide, and Counterattack abilities. Also, it is highly recommended that Sora beat the three cups at Olympus Coliseum and get the Olympia Keyblade. The Metal Chocobo can be useful as well. Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and executing his standard two-hit combo; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has Ars Arcanum equipped, save it for later. Using magic causes Riku to counterattack with Dark Firaga.

After Riku's first life bar has been drained, he will start using a new attack; he'll spin around while swinging his Keyblade, similar to Sora's Vortex. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.

Eventually, Riku will cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and he gains two new attacks; one involves throwing his Keyblade at Sora, similar to Strike Raid (be careful when countering this attack, as if it hits Riku he will use Dark Firaga) and his infamous Dark Aura. Fortunately, his thrown Keyblade can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.

When Riku's health bar drops to his final one, he'll become more aggressive and uses Dark Aura very often (watch out for the phrases "Behold the power of darkness!" and "Open your heart to darkness!"). Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice.

Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.

Note that aside from the first hit, he cannot use Dark Aura when Sora stands directly next to the computer. However, he will Strike Raid and combo Sora immediately afterward.

When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.

Kingdom Hearts II

Technique Element Status Power Guard?
Combo Cut (連続斬り
Renzoku Kiri
?, lit. "Continuous Slash")
Physical 1.0
0.25 (2nd hit+)
Slashes three times in succession.
Dashing Cut (ダッシュ斬り
Dasshu Kiri
?, lit. "Dash Slash")
Physical 1.0
Slashes while nimbly stepping close to Sora.
Helmet Breaker (兜割り
Kabuto Wari
?, lit. "Helm Split")
(sword) Physical 1.0

(shockwave) Dark 0.25 X
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.
Dark Firaga (sword) Physical 1.0 (sword)
0.25 (2nd hit+)

(dark aura) Dark 0.25 X
(shot) Dark 0.5
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Sora battles the hooded Riku in a one-on-one match in the Land of Dragons. He can be damaged with the Reaction Command provided by the Rapid Thrusters that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.

Kingdom Hearts 358/2 Days

Mission 74

Riku will block almost all of Roxas's attacks, but will not counterattack. Pursue and attack Riku in order to herd him to the southern tunnels. While several Heartless will appear throughout the area, just ignore them and focus on Riku. Once Riku is chased into the southernmost tunnel, he will escape through a Dark Corridor and the mission will end.

Mission 93

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzoku Kiri
?)

Attack
0.35 (1st hit)
0.40 (2nd hit)
0.70 (3rd hit)
O
△ (shining)
Slashes twice, then finishes with a powerful forward thrust.
Guard Counter (ガードカウンター Gādo Kauntā?)
Attack
1.67 X
Forms a wall before himself that repels attacks, and counterattacks any repelled physical attacks.

Telegraphed by Riku raising his left hand, as well as a "shink" sound. Can be avoided by simply attacking Riku from the side or rear. If the counterattack is triggered, quickly dodge to the side.
Helm Split (兜割り
Kabuto Wari
?)

Attack
1.40
Leaps into the air, warps above the target, and slams the Oblivion to the ground to create a massive shockwave, then repeats two more times.

Can be dodged with Glide or well-timed Dodge Rolls.
Wandering Shot (浮遊弾
Fuyūdan
?)

Attack
(light shot) 1.45

(stab) 1.40
Fires a blast of dark energy that homes in on the target.

Used when at a distance. If it connects, Riku will warp to the target's location and attack with a shockwave. Can be dodged or guarded.
Dark Firaga
Attack
Flower Darkness (40%) 1.50

Telegraphed by Riku hopping backwards.
Dark Aura
Attack
(rush) 1.38

(stab) 1.40
Rushes targets repeatedly with the Oblivion, then finishes by stabbing the Oblivion into the ground to generate a shockwave and several small explosions.

Only used while the Oblivion is shining. Can be dodged with Glide or well-timed Dodge Rolls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

In this battle, Roxas loses his Dual-wielding and fights only with Oathkeeper. In Mission Mode, Riku is replaced with Anti-Riku, who behaves the same.

Riku is weak to Aero, and can be brought down from long-range with little risk to Roxas is he has stocked enough of the spell, but make sure not to let them be negated by Guard Counter. Stocking several Cures is also useful, unless grinding Riku for EXP using the Extreme. In that case, Roxas should rely only on Aero to avoid taking damage.

When Riku is low on health, he infuses the Oblivion with shining energy, increasing the range and power of his attacks for the rest of the fight. During this phase, Riku no longer staggers from Roxas's attacks.

Videos

Riku I—Kingdom Hearts Riku II—Kingdom Hearts Riku III—Kingdom Hearts
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Mysterious Man—Kingdom Hearts II
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