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Game:Master Xehanort

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Master Xehanort

Master Xehanort KHBBS.png

Japanese マスター・ゼアノート
Rōmaji Masutā Zeanōto
Game Kingdom Hearts Birth by Sleep
Variations
Terra-Xehanort
Ansem, Seeker of Darkness
Xemnas
No Heart
Themes Header.png

KHBBS tracks
Battle theme - Black Powder
Location HP EXP Strength Defense
Keyblade Graveyard 900 0 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x0.75 x1.0
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Maximum HP UP
World(s)
Keyblade Graveyard
Master Xehanort

Render of Master Xehanort

Xehanort wearing his Keyblade Armor

Japanese マスター・ゼアノート
Rōmaji Masutā Zeanōto
Game Kingdom Hearts III
Variations
Terra-Xehanort
Ansem, Seeker of Darkness
Xemnas
No Heart

Master Xehanort appears as a boss in Kingdom Hearts Birth by Sleep. In Terra's story, he is fought twice in a row. The first fight is against both Master Xehanort and Vanitas, but the fight is ended prematurely, and the second fight is the penultimate fight of Terra's story: a one-on-one duel between Terra and Master Xehanort.

Master Xehanort also serves as the final boss of Kingdom Hearts III, where he is fought by Sora and the party in Scala ad Caelum. He is fought twice in a row. The first fight is against him in his armored form and the second fight is against him while he wields the legendary χ-blade.

Strategy

Kingdom Hearts Birth by Sleep

First Battle

Technique Element Status Power Block?
4-part Combo (4連コンボ
4-ren Konbo
?)
(slash) Physical 0.5 (3 times) O

(thrust) Physical 1.0 O
(ice lump) Blizzard 1.0
Performs a quick Keyblade combo that ends with a point-blank ice shot.[?]
Blizzaga Shot (ブリザガ弾
Burizaga-dan
?)
Blizzard 1.5 (3 times)
Fires three shards of ice.[?]
Thundaga Thunder 1.5 (per hit)
Calls down a ring of dark thunderbolts on the target.[?]
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Terra will fight both Master Xehanort and Vanitas two-on-one. Vanitas should be the primary target as Xehanort will mostly dodge and keep a distance from Terra. Xehanort isn't very difficult and after sustaining minor damage, the battle will end.

Second Battle

Technique Element Status Power Block?
4-part Combo (4連コンボ
4-ren Konbo
?)
(slash) Physical 0.5 (3 times) O

(thrust) Physical 1.0 O
(ice lump) Blizzard 1.0
Performs a quick Keyblade combo that ends with a point-blank ice shot.[?]
Blizzaga Shot (ブリザガ弾
Burizaga-dan
?)
Blizzard 1.5 (3 times)
Fires three shards of ice.[?]
Thundaga Thunder 1.5 (per hit)
Calls down a ring of dark thunderbolts on the target.[?]
Rising Ground None 1.5 X
Raises a pillar of earth, launching the target into the air.[?]
Blade Tornado None 0.5 (per hit) X
Conjures a storm of Keyblades to chase the target.[?]
Ultima Freeze (grapple) Physical 1.0 X

(chill) Blizzard 2.5
Teleports above the target and pins them to the ground while charging a frozen blast.[?]

Escape the grapple to avoid damage from the chill.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

The second battle is the true battle against Master Xehanort. Like the previous battle, Xehanort will keep a distance, but now has access to wide-ranged magic spells. All of his attacks, including magic-based ones, can be dodged with the right timing. Cure commands and Shotlocks ease this battle significantly.

Kingdom Hearts III

Armored Xehanort
Technique Element Power Block? Repel LV
Continuous Attacks (連続攻撃
Renzoku Kougeki
?)
(vertical swing) Physical 1.0 2

(horizontal swing) Physical 1.0 2
(horizontal spinning swing) Physical 0.5 (per hit)
1.0 (final spin)
2
(charging thrust) Physical 0.5 or 1.0 *[?] 2
(rising thrust) Physical 1.5 2
Performs a vertical slash, then a horizontal slash, then several spinning slashes, then a charging thrust, then a rising thrust.[?]
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

After defeating the Replica Xehanorts, Master Xehanort will absorb them to create a suit of Keyblade Armor for himself and warp part of the town into a cubic shape. It is recommended to have plenty of Elixirs and have Curaga as a shortcut option. Sora should also have a Kupo Coin on hand in case he dies in this battle. Having the Ultima Weapon will make the fight much easier.

Xehanort has a wide array of damaging attacks. His most often used attack is a darkness-enhanced spinning slash. He may also dash at Sora with his Keyblade or perform a rising spiral. He may also combine the three attacks into a powerful combo. Xehanort will also use an overhead slash, telegraphed by his Keyblade glowing orange. Xehanort also has various magical attacks at his disposal. His main attack is to fire a spread of fireballs at Sora. He may occasionally raise a pillar of fire beneath Sora. Xehanort also attacks by creating localized explosions targeting Sora's position. If, at any point in the battle, Sora is too far away from Xehanort, the Keyblade Master will conjure eight green orbs that will converge on Sora after a few seconds delay. If the orbs connect, Sora will be teleported to Xehanort's position and left wide open to attack. Many of Xehanort's attacks can be guarded or dodged.

Keeping track on Xehanort can be difficult due to both the spacious size of the arena and Xehanort's quick movements. While airstepping is good way to stay close to Xehanort, there's a risk of accidentally locking on to one of the flagpoles on the walls of the cube. The Flare Force Team Attack is a good attack to use for its homing capabilities as are formchanges such as the Double Arrowguns and the Hunny Blasters. Likewise, speed-based Formchanges such as the Blizzard Blades and the High Wind spear are also good choices. The Counter Shield is also useful for its Wrathful Fist reprisal.

After receiving enough damage, Xehanort will use his desperation attack. He will conjure a large pillar of fire in the middle of the arena which will spawn smaller fire pillars around the arena. Sora will be launched into the air at this time, so use Glide to avoid the pillars. During this, Xehanort will hide in the central pillar and assail Sora with spreads of fireballs, occasionally emerging to attack Sora personally. After repeated attacks, Xehanort will encase himself in a sphere of energy that will draw the party in and explode after a few seconds delay. Dodge Rolls can be used to avoid getting drawn in, however, Xehanort will use the green orbs to teleport Sora to him. After using this attack, Xehanort will be left vulnerable to attack.

After getting his health down to a certain point, Xehanort will initiate the next phase of the fight, sending the party underwater. Caution is recommended as in underwater combat, formchanges cannot be used, meaning that Sora cannot use Rage Form if his health gets low. Xehanort will largely use the same attacks as before with the exception of the green orbs. After enough damage, Xehanort will use a variation of his fire pillar attack, conjuring four fire pillars that will converge around Sora. After which, Xehanort will fire spreads of fireballs from various angles. The easiest way to avoid this attack is to simply guard against it with the right timing.

After reducing his health even lower, the fight transitions to its third and final phase, this time taking place in the darkened skies above the now ruined Scala ad Caelum. In this phase, Sora faces Xehanort alone, meaning Donald and Goofy cannot heal him. The Keyblade master will utilize all the attacks from previous phases, as well as a few new ones. Xehanort's dash attack now becomes a Dark Aura-like attack, and he gains a new attack where he rushes at Sora with his left hand glowing blue. If the attack connects, Xehanort will grab Sora and throw him to the ground for moderate damage. This attack can be hard to avoid as it is quite fast and Xehanort will often use it as a follow-up to his other attacks, but it can nonetheless be anticipated. Xehanort's explosion attack now draws in and expels surrounding debris. As Sora is in the air, dodging the green orbs is more difficult, but they can be avoided with a well-timed dash. So long as Sora heals when necessary and is able to avoid Xehanort's more damaging attacks, the Keyblade Master will fall and initiate the true final battle.

Final Battle
Technique Element Power Block? Repel LV
Renzoku Kougeki (連続攻撃?,
lit. "Continuous Attacks")
(vertical swing) Physical 0.5Symbol - Crown.png 2

(horizontal swing) Physical 0.5Symbol - Crown.png 2
(diagonal swing) Physical 0.5Symbol - Crown.png 2
(furiage) Physical 0.5 or 1.0Symbol - Crown.png 2
(halo) Dark 0.5
Unleashes a specific series of four types of attacks while holding the χ-blade (see below). While "Ascension" is active, the χ-blade will also release halos.
At all times
  • Vertical > Horizontal > Diagonal > Upswing > "Tataki Otoshi"
  • Diagonal > Upswing > Diagonal > Upswing
  • Vertical > Horizontal > Diagonal
  • Upswing > "Tataki Otoshi"
Second half
  • Horizontal or Vertical x7 (3rd and 5th attacks are aimed at Donald and Goofy)
During "Ascension"
  • Vertical > Horizontal > Vertical > Horizontal > Diagonal
  • Upswing > Upswing > Upswing

"Renzoku Kougeki" is Xehanort's primary attack. When "Ascension" is active, "Renzoku Kougeki" releases halos with each swing.[citation needed]
Tataki Otoshi (たたき落とし?,
lit. "Knock Down")
Physical 1.0 or 1.5 2
Warps near the opponent and performs a furioroshi with the χ-blade while somersaulting, then knocks them down.

Xehanort moves through Keyhole-shaped portals when using Tataki Otoshi. He uses Tataki Otoshi very frequently, and the warping makes it difficult to land hits on Xehanort.
Call Calamity (weapon) Physical 1.0 O 2

(chill) Blizzard 0.5 (per hit) X
(fireball) Fire 1.0 (per hit)
(thunderbolt) Thunder 1.0 (per hit) X
Releases a chill from the thrown χ-blade, then smashes three fireballs together, and finally looses three lightning strikes on them.
[Status Condition] For the chill, "Freeze" (100%/3s)

Call Calamity can be dodged with Dodge Rolls or deflected with Guard. However, the timing is quite narrow.
Dark Shooting Dark 1.0 (per hit)
Fires dark shots one after another which fly after the opponent.

First used after Ascension. The shots can be blocked or used to store up charge for Wrathful Flurry.
Ascension (light pillar) Dark 1.0 (per hit)

(light ring) Dark 1.5 (per hit)
Does things like making pillars of light run around or forward, or commencing "Renzoku Kougeki" using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its vicinity.

Only used in the second phase onward. Telegraphed by Xehanort raising a platform of light and using the χ-blade to summon Kingdom Hearts. The ring of light can be used to trigger Rage Form's reprisal.[?]
XIII Rengeki (XIII連撃?,
lit. "XIII Combo")
(alters) Physical 0.5 (per hit) 2

(light ray) Dark 1.5 (per hit) X
(denser light ray) Dark 3.0 (per hit) X
Repeatedly attacks using his alters and light rays, then fires many light rays alongside a denser light ray.

Used once Sora terminates Rage Form. Telegraphed by the sky turning grey and thirteen thrones rising to encircle the plaza. The alters' attacks can be blocked, but the light rays must be dodged.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Like the previous battle, Sora should equip Elixirs and a Kupo Coin for healing, and the Ultima Weapon for offense.

Armed with the legendary χ-blade, Xehanort has an arsenal of powerful attacks at his disposal. Sora should focus on defense, as "Tataki Otoshi" will prevent him from landing attacks easily. Reprisals such Counter Blast and Wrathful Flurry are useful for injecting damage, as well as speedy Formchanges like High Wind, Blizzard Blades, Twin Yo-Yos, and Nano Arms, or homing techniques like Flare Force.

After enough damage[?], Xehanort will initiate the second phase of the battle by summoning Kingdom Hearts via "Ascension", then immediately launch into "Dark Shooting". He will continue employing his earlier techniques, albeit enhanced via "Ascension".

After taking even more damage[?], Xehanort will initiate the third[?] phase of the battle by stealing Sora's light, forcing him into a version of Rage Form that cannot terminate or use Riskcharge. In order to return to normal, Sora must attack Xehanort to force him to drop orbs of light[?] which both fill the Situation Gauge and restore HP. During this portion, Xehanort cannot be directly damaged, but will continue to use his enhanced attacks. After filling the Situation Gauge, Sora can use "Return to the Light" Xehanort will respond with "XIII Combo", then continue attacking as normal. If enough time passes[?] without advancing to the final phase, Xehanort will steal Sora's light again, forcing Sora to retrieve it once more.

Once Xehanort is down to 1 HP, Sora can use "Last Ray". However, Xehanort quickly counters and retaliates with a beam of darkness that seemingly kills Sora. Sora can then use "Trinity", ending the fight.

Video

Master Xehanort I (Kingdom Hearts Birth by Sleep: Terra) Master Xehanort II (Kingdom Hearts Birth by Sleep: Terra)