Game:Hercules: Difference between revisions

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When Hercules is glowing yellow, he's invincible. Wait until he stops to admire his muscles, then pick up a barrel and toss it at him. The barrel removes the yellow glow, making him vulnerable. You do not have to wait for him to admire his muscles, but it is the time you are most likely to hit him. Make sure to throw the barrel at close-range so that you may unleash a combo of attacks on him directly afterwards. Use [[Dodge Roll]] to evade his punches, and jump to safety when he punches the ground to regain his glow.
When Hercules is glowing yellow, he's invincible. Wait until he stops to admire his muscles, then pick up a barrel and toss it at him. The barrel removes the yellow glow, making him vulnerable. You do not have to wait for him to admire his muscles, but it is the time you are most likely to hit him. Make sure to throw the barrel at close-range so that you may unleash a combo of attacks on him directly afterwards. Use [[Dodge Roll]] to evade his punches, and jump to safety when he punches the ground to regain his glow.


When Hercules is back on his feet, watch out for his counterattacks. Note that almost all the time, when he is made vulnerable by a barrel, he counters with a punch. Evade it, and then hit him! Occasionally, when you throw a barrel at him, he will be stunned. Use that to your advantage and land a few blows on him. Use [[Glide]] to float around and dodge his charging attack, or use Guard to stop him and leave him vulnerable. After Hercules finishes his spinning tornado attack, he'll get dizzy and if he isn't glowing, he's open for you to attack him.
When Hercules is back on his feet, watch out for his counterattacks. Note that almost all the time, when he is made vulnerable by a barrel, he counters with a punch. Evade it, and then hit him! Occasionally, when you throw a barrel at him, he will be stunned. Use that to your advantage and land a few blows on him. Use [[Glide]] to float around and dodge his charging attack, or use Guard to stop him and leave him vulnerable. Periodically, Hercules will do a spinning tornado attack, which destroys all barrels on the field, which will reappear seconds later. After Hercules finishes his attack, he'll get dizzy and if he isn't glowing, he's open for you to attack him.


If he isn't glowing when he uses these attacks, you can stop him by counterattacking, however, it would probably be wiser to wait for him to admire his muscles, and then repeat the strategy all over again.
If he isn't glowing when he uses these attacks, you can stop him by counterattacking, however, it would probably be wiser to wait for him to admire his muscles, and then repeat the strategy all over again.