Game:Demyx: Difference between revisions

261 bytes removed ,  9 years ago
→‎Second encounter: Improved details, moved characteristics of water forms to earlier section, corrected some attributions of Demyx's moves
(→‎First encounter: Improved details)
(→‎Second encounter: Improved details, moved characteristics of water forms to earlier section, corrected some attributions of Demyx's moves)
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*Water Finish: After yelling, "Come on, keep to the beat!", Demyx strikes Sora with his Sitar a couple times, sending out pillars, and then ending with a blast of many pillars.
*Water Finish: After yelling, "Come on, keep to the beat!", Demyx strikes Sora with his Sitar a couple times, sending out pillars, and then ending with a blast of many pillars.
*Pillar Cast: Casts a line of pillars that chases Sora.
*Pillar Cast: Casts a line of pillars that chases Sora.
When the fight begins, Demyx summons his "water forms", and Sora must destroy fifty forms in forty seconds. There are two types of water forms—those shaped like musical notes, and those shaped like Demyx. Striking the Demyx-shaped forms will cause them to transform into note-shaped ones. The note forms can be grabbed with the Reaction Command '''Wild Dance''', which causes damage to many forms over a large area. [[Limit]] commands also help to destroy the water forms quickly.
When the fight begins, Demyx summons his "water forms", and Sora must destroy fifty forms in forty seconds. In addition to the '''Wild Dance''' Reaction Command, [[Limit]] commands also help to destroy the water forms quickly.


After the forms are destroyed, Demyx begins his normal attacks. He will leap across the arena with spouts of water erupting from the ground in his wake, and summon pillars of water around him. To stop him, try to hit him with a combo finisher before he leaps again. Demyx can leap and summon water even when knocked into the air by a combo, so be careful attacking him in the air. Demyx will also summon a rain of bubbles from above, and fire a bombardment of bubbles at Sora directly. He can also summon several spheres of water around himself, which then follow Sora, then explode after a short delay, although Sora has a brief period to escape before detonation. Demyx will often summon two or three note-shaped water forms as back-up during the battle, and while there is no timer, these water forms will attack Sora and can cause heavy damage, although Sora may use the reaction command to destroy them and cause collateral damage to Demyx.
After the forms are destroyed, Demyx begins his normal attacks. He will leap across the arena with spouts of water erupting from the ground in his wake, and summon pillars of water around him. To stop him, try to hit him with a combo finisher before he leaps again. Demyx can leap and summon water even when knocked into the air by a combo, so be careful attacking him in the air. Demyx will also summon a rain of bubbles from above, and fire a bombardment of bubbles at Sora directly. He can also summon several spheres of water around himself, which explode after a short delay. Demyx will often summon two or three note-shaped water forms as back-up during the battle, and while there is no timer, these water forms will attack Sora and can cause heavy damage, although Sora may use the reaction command to destroy them and cause collateral damage to Demyx.


Sora may occasionally get the chance to use the '''Show Stealer''' command (signified by Demyx marching toward Sora while playing his sitar and quipping "Ain't it a blast?"), which knocks Demyx into the air and stuns him for a short time. This can backfire, however, as hitting Demyx without triggering the '''Show Stealer''' will result in Demyx automatically counter-attacking with his sitar and doing major damage.
Sora may occasionally get the chance to use the '''Show Stealer''' command (signified by Demyx marching toward Sora while playing his sitar and quipping "Ain't it a blast?"), which knocks Demyx into the air and stuns him for a short time. This can backfire, however, as approaching Demyx without triggering the '''Show Stealer''' will result in Demyx automatically counter-attacking with his sitar and doing major damage.


When he has lost approximately half his health, Demyx will summon ten more water forms that must be defeated in ten seconds. Afterwards, Demyx resumes his normal attacks, but also gains a new technique. He will walk towards Sora, swinging his sitar, summoning walls of water in front of him. However, if Sora uses Guard against Demyx's sitar, he will not be damaged by the pillars allowing him to counterattack.
When he has lost approximately half his health, Demyx will summon ten more water forms that must be defeated in ten seconds (fifteen seconds in the Final Mix version). Afterwards, Demyx resumes his normal attacks, but also gains a new technique, Water Finish. He will walk towards Sora, swinging his sitar, summoning walls of water in front of him and behind of Sora. If Sora uses Guard against Demyx's sitar, he can sometimes avoid being damaged by the pillars, allowing him to counterattack.


Most of Demyx's attacks knock Sora into the air, so Aerial Recovery is very useful. It is highly advised to stay away from Demyx until he is open for an attack. For this reason, [[Thunder]] helps greatly, and [[Wisdom Form]] is also useful.
Most of Demyx's attacks knock Sora into the air, so Aerial Recovery is very useful. It is highly advised to stay away from Demyx until he is open for an attack. For this reason, [[Thunder]] helps greatly, and [[Wisdom Form]] is also useful.


An alternate method is to beat all the water forms in the beginning and immediately after use Knocksmash, this takes his health down almost completely for an extremely easy win, without using any other magic or drive forms.
An alternate method is to beat all the water forms in the beginning and immediately use Knocksmash, this takes his health down almost completely for an extremely easy win, without using any other magic or Drive forms.


====Data Rematch====
====Data Rematch====
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