Forum:Notes 48 (KHIII, bestiary and misc. data from the Ultimania) - Ultima Spark

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Forums: Index > Ansem's Computer > Notes 48 (KHIII, bestiary and misc. data from the Ultimania) - Ultima Spark

Quick and dirty bestiary scan for everyone's reference: https://mega.nz/#!zAg3SC5S!MbJAt5dFOJRcMWQLPIbZZ7nWJIEqJeo4dZnqo3WzzYU

Of note is that the Ultimania officially adopts the fan-term "revenge value" and notes such mechanics alongside others.

Damage formula[edit]

Translated by Zeanoto @ GameFAQs, I'll have to investigate these values at some point

1. (attacker STR or MAG) - (attacked DEF)
2. If calculation in (1) exceeds the "basic upper limit" given below, the amount that exceeds it is halved (rounded down)

  • Sora - none
  • Friend - 24
  • Most normal enemies - none
  • Bosses and some normal enemies - 12, 16, or 24

3. if calculation in (2) is below the lower limit, it is corrected to the lower limit value

  • Ally - 1
  • Enemy - 1 + Battle Level / 10 (rounded up)

4. Calculation in (3) is multiplied by the attack's multiplier
5. Modification by resistance, abilities, and game mode

  • Type Resistance
  • Rapidfire Resistance
  • Links, Cooperation, Attraction Flow (damage received while in those states is x0.25)
  • Game Mode
  • Abilities
  • Beginner Mode: Ally attack ×1.25, enemy attack ×0.5, EXP ×1.25
  • Standard Mode: Ally attack ×1.0, enemy attack ×1.0, EXP ×1.0
  • Proud Mode: Ally attack ×1.0, enemy attack ×1.5, EXP ×1.0

Enemy battle levels and base stats[edit]

Multiply base stats as shown with specific enemy (rounded down [?]), unless enemy is noted to have set stats for such.

EXP yield in Beginner is 1.25x Standard and Proud.

Enemy locations:

  • A: Pre-Toy Box and Kingdom of Corona clear
  • B: Post-Toy Box and Kingdom of Corona clear
  • C: Post-Monstropolis and Arendelle clear
  • D: Post-Final World clear

In the case of enemies that appear while sailing on your ship around the Caribbean (max HP depends on the type of enemy and where it appears [see p. 624]):

  • Base Strength: 10
  • Base Defense: 0
  • Base EXP: 202 (post-Final World clear, base EXP: 277)
Level Base HP Strength Defense Base EXP Location
1 24 16 8 5 Station of Awakening
4 30 19 9 6 Olympus (A)
10 42 25 12 15 Twilight Town (A, B)
12 45 27 13 19 Toy Box (A)
14 49 29 14 25 Olympus (B), Kingdom of Corona (A)
16 53 31 15 30 Twilight Town (C), Toy Box (B)
18 57 33 16 37 Kingdom of Corona (B)
22 64 36 18 53 Olympus (C)
24 68 38 19 62 Twilight Town (D), Toy Box (C), Monstropolis (B)
26 72 40 20 71 Kingdom of Corona (C), Arendelle (B)
28 76 42 21 82 Monstropolis (C)
30 80 44 22 93 Olympus (D), Arendelle (C)
32 83 46 23 105 Toy Box (D)
34 87 48 24 118 Kingdom of Corona (D), The Caribbean (C)
36 91 50 25 131 Monstropolis (D)
38 95 52 26 146 Arendelle (D), San Fransokyo (C)
40 99 54 27 161 The Caribbean (D)
42 102 55 28 177 San Fransokyo (D), Keyblade Graveyard (first), Final World (inc. Lich pursuit)
46 110 59 30 210 Keyblade Graveyard (second)
50 118 63 32 247 Realm of Darkness, Land of Departure, Scala ad Caelum, Battlegate 0
60 137 73 37 353 Battlegates 1-13
70 156 82 42 478 Battlegate 14

Flantastic Seven scores and rewards[edit]

Cherry Flan (Olympus - Thebes: Overlook [at the top of the stairs behind the save point])

  • 0-9,999: N/A
  • 10,000-19,999: Sour Cherry ×1
  • 20,000+: Sour Cherry ×3, Formchange Extender

Strawberry Flan (Toy Box - Galaxy Toys: Rest Area [among the vending machines])

  • 0-8,499: N/A
  • 8,500-16,999: Strawberry ×1
  • 17,000+: Strawberry ×3, Attraction Extender

Orange Flan (Kingdom of Corona - The Forest: Hills [near the passage to the tower])

  • 0-9,999: N/A
  • 10,000-22,999: Blood Orange ×1
  • 23,000+: Blood Orange ×3, Treasure Magnet

Banana Flan (Monstropolis - Door Vault: Upper Level [go to the Basement save point and take the doors - flan is near the huge lucky emblem made of doors])

  • 0-9,999: N/A
  • 10,000-19,999: Banana ×1
  • 20,000+: Banana ×3, Grand Magic Extender

Grape Flan (Arendelle - The North Mountain: Mountain Ridge [dive from the save point near the ice palace])

  • 0-9,999: N/A
  • 10,000-19,999: Grape ×1
  • 20,000+: Grape ×3, Unison Blizzard

Watermelon Flan (The Caribbean - Port Royal: Fort [courtyard in front of the save point])

  • 0-13,999: N/A
  • 14,000-27,999: Watermelon ×1
  • 28,000+: Watermelon ×3, Focus Syphon

Honeydew Flan (San Fransokyo - The City: South District, Night [run up the building behind the save point and travel to the circular building to the right of the one with the antenna and "M" logo])

  • 0-7,499: N/A
  • 7,500-14,999: Melon ×1
  • 15,000+: Melon ×3, Attraction Extender

Sora and co. attack data[edit]

Translated/gathered/etc. by Zeanoto @ GameFAQs (note, he uses JP names for abilities and such)

Keyblade lengths[edit]

  • Kingdom Key - 100
  • Hero's Origin - 130
  • Shooting Star - 130
  • Favorite Deputy - 115
  • Ever After - 130
  • Happy Gear - 115
  • Crystal Snow - 130
  • Hunny Spout - 82
  • Nano Gear - 150
  • Wheel of Fate - 150
  • Starlight - 100
  • Grand Chef - 157
  • Classic Tone - 157
  • Ultima Weapon - 165
  • Midnight Blue - 115
  • Phantom Green - 115
  • Dawn Till Dusk - 100

Status effects[edit]

Freeze (party members & enemies)

  • Cannot take action.
  • Loses safeguards (eg. an attack that strikes a frozen Large Body from the front won't be deflected).
  • Ends when attacked.

Electrify (party members & enemies)

  • Party members: discharges electricity when making contact with a teammate. Enemies: discharges electricity when making contact with another enemy, and everyone involved loses 20% maximum HP (rounded up to the next whole number; party members cannot go below 1 HP, but enemies' HP can be reduced to 0).
  • Those who are invincible or immune to electrification take no damage from the discharge.
  • Enemies (except Water Cores) stop attacking.
  • Ends when electricity is discharged.

Stun (party members & enemies)

  • Cannot take action.
  • If Sora is stunned, pressing a button or stick reduces the duration by 0.3 seconds per input.
  • Ends when attacked.

Burn (party members only)

  • Sets rump on fire, causing you to jump and lose free mobility (Sora can only change direction with the left stick while jumping).
  • Continues jumping for as long as the status lasts. Takes 5% maximum HP damage per jump from the second jump onward (rounded up to the next whole number; cannot go below 1 HP).

Cloud (party members only)

  • A cloud appears overhead in any of three states (heavy rain, no rain, light rain), changing state in the following sequential loop: heavy rain (3 seconds) → no rain (3 seconds) → light rain (4 seconds).
  • In Sora's case, during heavy or light rain, each command changes to Thunder in sequential order, top to bottom; selecting Thunder causes lightning to rain down and make you flinch (does not deal damage). In heavy rain, there are two Thunder commands and they change position quickly; in light rain, there is one Thunder command and it changes position slowly. Nothing special happens when there is no rain.
  • Sora can dispel the status by casting Aero-line magic.
  • In the case of party members, during heavy or light rain, lightning rains down every 0.5 seconds, causing them to flinch.

Sneeze (party members only)

  • In Sora's case, Attack and Magic commands (including Magic registered in a shortcut) change to Sneeze when a combo finisher is reached, disabling the combo finisher and causing you to sneeze if the Sneeze command is selected.
  • Party members sneeze continuously and can't take any other action.

Honey (enemies only)

  • Slows down all actions taken (rate of slowed speed depends on the technique that caused it).
  • These rates can be stacked, thus causing even more slowdown (eg. being slowed down by 10% twice causes a slowdown rate of 20%); slowdown limit is 90%.

Other stuff[edit]