3,157
edits
No edit summary |
Dan da Man36 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{game|358}} | {{game|358}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Fermata" style="width:234px"> | <div class="tabbertab" title="Fermata" style="width:234px"> | ||
Line 59: | Line 58: | ||
Musically, a fermata is a marking that means to "''hold the note''", and a crescendo is a dynamic that means to "''get gradually louder''". | Musically, a fermata is a marking that means to "''hold the note''", and a crescendo is a dynamic that means to "''get gradually louder''". | ||
==Gameplay== | |||
Fermata's normal ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar, followed by a powerful attack where Demyx lifts the weapon by the neck above his head and slams it downward in a pickaxe-like fashion. The {{button|dsy}} combo can be activated after the first attack, and consists of Demyx swinging the sitar by the neck diagonally upward in a baseball bat-like fashion, followed by a blast of three yellow shockwaves forwards. | |||
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward. | |||
{{DemyxWeapons}} | {{DemyxWeapons}} | ||
{{NimbleGear}} | {{NimbleGear}} |
edits