Fermata: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Gameplay description section}}
<div class="tabber" style="float: right;">
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Fermata" style="width:234px">
<div class="tabbertab" title="Fermata" style="width:234px">
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Musically, a fermata is a marking that means to "''hold the note''", and a crescendo is a dynamic that means to "''get gradually louder''".
Musically, a fermata is a marking that means to "''hold the note''", and a crescendo is a dynamic that means to "''get gradually louder''".
==Gameplay==
Fermata's normal ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar, followed by a powerful attack where Demyx lifts the weapon by the neck above his head and slams it downward in a pickaxe-like fashion. The {{button|dsy}} combo can be activated after the first attack, and consists of Demyx swinging the sitar by the neck diagonally upward in a baseball bat-like fashion, followed by a blast of three yellow shockwaves forwards.
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward.


{{DemyxWeapons}}
{{DemyxWeapons}}
{{NimbleGear}}
{{NimbleGear}}
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