Experience: Difference between revisions

→‎Mechanics: adding exp prize images
(→‎Kingdom Hearts 358/2 Days: detailing Riku EXP farming strategy)
(→‎Mechanics: adding exp prize images)
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In ''Kingdom Hearts Chain of Memories'', the system is halfway between the original system and those used in later games. Each enemy has an individual experience value for each floor of [[Castle Oblivion]] that it can appear on, with more experience being rewarded as the player makes it farther to the end of the game.<!--can we confirm that experience doesn't stay proportional floor to floor?--> Furthermore, experience is not directly awarded to the player character upon an enemy's defeat; instead, they drop [[Experience Prize]]s, similar to [[HP Prize]]s in other games, which the player character must pick up in order to acquire. These prizes fade away if left on the field, making it possible to miss them, but any prizes still on the field when the battle ends are automatically picked up.
In ''Kingdom Hearts Chain of Memories'', the system is halfway between the original system and those used in later games. Each enemy has an individual experience value for each floor of [[Castle Oblivion]] that it can appear on, with more experience being rewarded as the player makes it farther to the end of the game.<!--can we confirm that experience doesn't stay proportional floor to floor?--> Furthermore, experience is not directly awarded to the player character upon an enemy's defeat; instead, they drop [[Experience Prize]]s, similar to [[HP Prize]]s in other games, which the player character must pick up in order to acquire. These prizes fade away if left on the field, making it possible to miss them, but any prizes still on the field when the battle ends are automatically picked up.
<gallery>
File:EXP Gem (small) KHRECOM.png|A blue experience prize in the shape of an octahedrons. Grants a small amount of EXP.
File:EXP Gem (large) KHRECOM.png|A red experience prize in the shape of a diamond jewel. Grants a large amount of EXP.
File:EXP Gem (Pearl) KHRECOM.png|An experience prize in the shape of a silver pearl. Grants a very large amount of EXP.
</gallery>
{{Section-stub}}<!--Tech Points, EXP Walker, Drive/Summon EXP, Bonus EXP (bosses in KH2), Moogle EXP, Command EXP, Spirit EXP, Affinity (on this page?)-->
{{Section-stub}}<!--Tech Points, EXP Walker, Drive/Summon EXP, Bonus EXP (bosses in KH2), Moogle EXP, Command EXP, Spirit EXP, Affinity (on this page?)-->


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