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(Adding KH3 journal entry. It will display after the character template update goes through.) |
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|journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies. | |journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies. | ||
|journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks. | |journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks. | ||
|journalKH3=Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.<br><br>As tough as they are to predict, there are moments when they just sort of...stand there. And when they space? Keyblade to the face. | |||
|KH2loc1=Twilight Town | |KH2loc1=Twilight Town | ||
|KH2LVL1=1 | |KH2LVL1=1 |
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