Drop System: Difference between revisions

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==Development==
==Development==
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to Birth by Sleep, where the player has to finish a story before going on to the next one.<ref>[http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance  The Making of Kingdom Hearts 3D: Dream Drop Distance]
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to ''Birth by Sleep[[, where the player has to finish a story before going on to the next one.<ref>[http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance  The Making of Kingdom Hearts 3D: Dream Drop Distance]
'''TY:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>
'''TY:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>