Dichotomy: Difference between revisions

141 bytes removed ,  13 years ago
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==Gameplay==
==Gameplay==
Dichotomy's ground combo begins with a vertical forward slash over Saïx's right shoulder, quickly followed by a vertical slash over his left shoulder, a diagonal slash from bottom left to top right that causes Saïx to leap into the air, and a forward horizontal spinning slash for a finisher. This weapon has no {{button|dsy}} combo option.
Dichotomy’s ground combo starts with a downward diagonal slash followed by an upward diagonal slash. The next move of the combo consists of Saïx performing a leaping upward diagonal slash. The combo then ends with a dash forward in mid-air, followed by a 360-degree spinning slash.


Dichotomy's aerial combo is a horizontal slash from right to left, a diagonal slash from bottom left to top right, and finally a forward horizontal spinning slash for a finisher.
The aerial combo consists of a sideways slash, and then an upward diagonal slash, followed by a dash forward in mid-air and a 360-degree spinning slash. This weapon has no {{button|dsy}} combo.
 
When Dichotomy connects with an enemy, a dark-blue inverted star-burst appears.  


{{Claymore}}
{{Claymore}}
{{PandoraGear}}
{{PandoraGear}}
{{Weapon-stub}}
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