Combo Master: Difference between revisions
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{{expand|create=Mechanics}} | {{expand|create=Mechanics}} | ||
{{game|FM2|RCO|DDD}} | {{game|FM2|RCO|DDD|HD1}} | ||
{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy. | {{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}} is an [[ability]] introduced in ''[[Kingdom Hearts II Final Mix]]''. It allows the user to continue with an attack combo even if a hit does not strike the enemy. | ||