Chimera: Difference between revisions

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The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not is has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera.
The Chimera appears at the [[Manor Ruins]], but will not always spawn when [[Sora]] enters the area; if it does, it will appear after a few waves of [[Wight Knight]]s are defeated. Whether or not is has been activated already, the nearby Red [[Trinity]] serves as a visual indicator of the Chimera's presence, as it disappears if the room is set to spawn the Chimera.


A strong physical defense build when preparing to fight the Chimera is essential, along with the highest strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies ([[Gargoyle]]s). Having party members cast support spells such as [[Aero]] and [[Cure]] can be useful. [[Thunder]] and [[Blizzard]] are also handy for offense.
A strong physical defense build is essential when preparing to fight the Chimera, along with the highest-strength Keyblade on hand. The Chimera has tactics to explode and cause wide-area damage, and can create four new enemies ([[Gargoyle]]s). Having party members cast support spells such as [[Aero]] and [[Cure]] can be useful. [[Thunder]] and [[Blizzard]] are also handy for offense.


The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries. Depleting the second HP bar ends the fight. If this bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again.
The Chimera has two different sets of HP: one when first encountered and a second, longer set when the three heads fly out of the jar it carries. Depleting the second HP bar ends the fight. If this bar hasn't been depleted after a set time, the heads will fly back into the jar and Sora must take out the first HP bar again.
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