Chill Ripper: Difference between revisions

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The Chill Ripper's main two attacks are a lunging spin attack which deals severe ice-based damage, and summoning pillars of ice from the ground; both attacks can be easily avoided by keeping some distance from the Chill Ripper. It also has a charging lunge which can be parried or interrupted with [[Firaga]] to stun the Heartless. While stunned, it becomes especially vulnerable to damage.
The Chill Ripper's main two attacks are a lunging spin attack which deals severe ice-based damage, and summoning pillars of ice from the ground; both attacks can be easily avoided by keeping some distance from the Chill Ripper. It also has a charging lunge which can be parried or interrupted with [[Firaga]] to stun the Heartless. While stunned, it becomes especially vulnerable to damage.


The Chill Ripper is quite agile, and will try to dodge Roxas's attacks by leaping around the battlefield. In Story Mode, Xigbar assists in this battle, but the responsibility for finishing the boss off still falls to Roxas. If available, Roxas can use several [[Firaga]] spells to quickly exhaust the Chill Ripper's stamina. Otherwise, focus on avoiding the Chill Ripper's attacks while keeping HP up and using powerful Keyblade combos and Limit Breaks to deal damage.
The Chill Ripper is quite agile, and will try to dodge Roxas's attacks by leaping around the battlefield. In Story Mode, Xigbar assists in this battle, but the responsibility for finishing the boss off still falls to Roxas. If available, Roxas can use several Firaga spells to quickly exhaust the Chill Ripper's stamina. Otherwise, focus on avoiding the Chill Ripper's attacks while keeping [[HP]] up and using powerful Keyblade combos and Limit Breaks to deal damage.


In [[Mission Mode]], it is possible to trigger a glitch in which the player character falls through the ground, which the game engine treats as open air. As such, it is possible for the character to Glide and Air Dash, but eventually they will hit the bottom of the room and immediately expire.
In [[Mission Mode]], it is possible to trigger a glitch in which the player character falls through the ground, which the game engine treats as open air. As such, it is possible for the character to Glide and Air Dash, but eventually they will hit the bottom of the room and immediately expire.
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