Chernabog: Difference between revisions

79 bytes removed ,  7 years ago
Line 98: Line 98:
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him.
Instead of maneuvering around Chernabog, the fight uses the format of Dive Mode. Riku must use the Diving Strike ability to attack Chernabog a total of three times to defeat him, however reaching him is not easy. Riku must avoid the fireballs the demon throws and the pillars of fire that erupt from below. These can be avoided by either flying around them or using Dodging Deflect, the latter technique grants temporary invincibility. Each time Riku successfully damages Chernabog, the demon will knock him back further down the valley and it will take longer to reach him.


Chernabog's most dangerous attack is to summon ghosts that will attempt to grab Riku. These ghosts slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of ghosts, the white versions take longer to shake off. A risky but effective method of removing the ghosts is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the ghosts but not take damage. Another method is to use the Dive Charge right as you're about to pass the ghosts. Aiming to an area there are less of them across the screen and sometimes you can move right past them, though most likely you will still get one or two ghosts on you, but Dodging Deflect will work to shake them off.
Chernabog's most dangerous attack is to summon ghosts that will attempt to grab Riku. These ghosts slowly drain Riku's health and must be shaken off by performing a Dodging Deflect. There are two varieties of ghosts, the white versions take longer to shake off. A risky but effective method of removing the ghosts is to perform a Dodging Deflect into a fire pillar. If timed successfully, Riku will remove the ghosts but not take damage. Another method is to use the Dive Charge right as Riku is about to pass the ghosts, aiming to an area where there are less of them. If a few ghosts manage to hang onto Riku, simply use dodging Deflect to shake them off.


==Origin==
==Origin==
53,710

edits