Block: Difference between revisions

7 bytes added ,  8 years ago
m
m (→‎Mechanics: It actually works while you're walking via a part-way thumbstick tilt; also you can counter in KH1 if you don't stumble back a bit when your blow is deflected (much better with Ultima Weapon/Divine Rose of course))
Line 6: Line 6:


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of [[Counter]] if the attack is not heavily-deflected.
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of [[Counterattack]] if Sora is suffering from normal recoil.


In ''[[Kingdom Hearts: Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.
In ''[[Kingdom Hearts: Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.