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m (→Mechanics: It actually works while you're walking via a part-way thumbstick tilt; also you can counter in KH1 if you don't stumble back a bit when your blow is deflected (much better with Ultima Weapon/Divine Rose of course)) |
m (→Mechanics) |
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of [[ | In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of [[Counterattack]] if Sora is suffering from normal recoil. | ||
In ''[[Kingdom Hearts: Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | In ''[[Kingdom Hearts: Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. |
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