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==Mechanics==
==Mechanics==
Unlike other Drive Forms, AntiForm cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, AntiForm exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only AntiForm or Final Form activates when a Drive Form is used. AntiForm starts at having a 75% chance of being the activated form when a Drive Form is used in this state, but this percentage goes down to 50% and then 0% until Final Form is obtained. It is also impossible for Sora to enter AntiForm while an unconscious ally is on the field, or if he is trying to change to Final Form. AntiForm can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], AntiForm will instead revert to Standard Form.  
Unlike other Drive Forms, AntiForm cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom,  Limit, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, AntiForm exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only AntiForm or Final Form activates when a Drive Form is used. AntiForm starts at having a 75% chance of being the activated form when a Drive Form is used in this state, but this percentage goes down to 50% and then 0% until Final Form is obtained. It is also impossible for Sora to enter AntiForm while an unconscious ally is on the field, or if he is trying to change to Final Form. AntiForm can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], AntiForm will instead revert to Standard Form.  


Unlike the other Growth Abilities, AntiForm's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, AntiForm cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Revert." Furthermore, Sora cannot pick up HP Balls while in AntiForm, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in AntiForm, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies.
Unlike the other Growth Abilities, AntiForm's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, AntiForm cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Revert." Furthermore, Sora cannot pick up HP Balls while in AntiForm, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in AntiForm, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies.