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Anchor Raider

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Anchor Raider

Anchor Raider from the Ultimania

Japanese アンカーパイレーツ
Rōmaji Ankā Pairētsu
Translation Anchor Pirates

Type Emblem Heartless
Game Kingdom Hearts III
Anchor Raider

Kingdom Hearts III
This swashbuckler's anchor can hook onto thin air, turning it into a swinging pendulum of pain. Don't watch the anchor, though; it's that extending chain and sharp saber you need to be ready for.

Instead of trying to keep up with it, try letting your magic do the chasing for you.
Location HP Strength Defense EXP
The Caribbean 696 48 24 413
The Caribbean
(The Final World cleared)
792 54 27 564
The Caribbean
(Battlegate 10)
1096 73 37 999
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×0.5 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
10 ×1.1

Rewards
HP prize (5) ×2, Munny (5) ×3
Wellspring Gem (20%), Wellspring Crystal (8%), Lucid Crystal (8%)
World(s)
The Caribbean

The Anchor Raider is an Emblem Heartless that appears in Kingdom Hearts III.

Design

The Anchor Raider seems to take inspiration from Captain Hook, due to the red captain's jacket and sharp metal object replacing a hand. Its anchor hand literally pierces a hole in reality, allowing it to hang down from anywhere. Its jacket has grey feathers around the collar with gold and black pads on the shoulders with additional feathers. The Anchor Raider wears a blue shirt and a white caveat. With a face similar to a white skull, this Heartless tops its outfit with a bicorn hat with the emblem on it. Its one available blue hand carries a large red sword.

Strategy

Technique Element Power Block? Repel LV
Sabre Attack (サーベル攻撃
Sāberu Kōgeki
?)
Physical 2 2
Slashes at its opponent while swaying like a pendulum.
Anchor Shot (アンカーショット
Ankā Shotto
?)
Physical 2 2
Charges with its sabre pointing forward.
Sabre Drop (サーベル落とし
Sāberu Otoshi
?)
(sabre) Physical 2 2

(shockwave) Physical 2
Moves overhead its target, then drops and thrusts its sabre into the ground, generating a shock wave.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery