Air Slide: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] learned and upgraded by leveling up [[Wisdom Form]]. Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered. The ability is activated by pressing {{button|s}} while tilting the left analog stick. If both [[Dodge Roll]] and Quick Run are equipped, Dodge Roll is executed by tapping {{button|s}}, while Quick Run is executed by pressing the button for slightly longer. Both abilities however, can be tapped without a direction if [[Guard]] is not equipped. Quick Run costs 2 {{AP}} to equip.
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] learned and upgraded by leveling up [[Wisdom Form]]. Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered when the button is held down for longer. The ability is activated by pressing {{button|s}} while tilting the left analog stick. If both [[Dodge Roll]] and Quick Run are equipped, Dodge Roll is executed by tapping {{button|s}}, while Quick Run is executed by pressing the button for slightly longer. Both abilities however, can be tapped without a direction if [[Guard]] is not equipped. Quick Run costs 2 {{AP}} to equip.


[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]
[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]