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Aerial Dodge

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In Kingdom Hearts II, Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks by spinning and also gaining extra height akin to a double jump.

Aerial Dodge (エアドッジ Ea Dojji?, lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.

Mechanics

In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing Circle, X in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to Glide when the latter is used right after.

In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing Square and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.

Learning Aerial Dodge

Kingdom Hearts II

  • Master Form has Aerial Dodge LV1 as a default ability.
  • Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
  • Master Form learns Aerial Dodge LV2 at level 3.
  • Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
  • Master Form learns Aerial Dodge LV3 at level 5.
  • Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
  • Master Form learns Aerial Dodge MAX at level 7.

Kingdom Hearts III

  • Sora has Aerial Dodge as a default ability.

Other appearances

Kingdom Hearts II

During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.

Kingdom Hearts III

Aerial Dodge is available as a command while riding a Vaporfly during the Raging Vulture boss fight, as well as while using the Interceptor Wing Situation Command.

See also