Ability: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD}}
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{{nihongo|'''Abilities'''|アビリティ|Abiriti}} are equippable skills or effects that appear in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' games. Abilities may be acquired and equipped in different ways, depending on the game in which they appear.
{{nihongo|'''Abilities'''|アビリティ|Abiriti}} are equippable skills or effects that appear in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' games. Abilities may be acquired and equipped in different ways, depending on the game in which they appear.


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In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect.
In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as {{c|action command|bbs}}s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s. In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', {{c|action command|ddd}}s return, and passive abilities can be equipped through the [[Ability Link]] system.
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as [[Deck Command (KHBBS)|action command]]s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s. In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', [[Deck Command (KH3D)|action command]]s return, and passive abilities can be equipped through the [[Ability Link]] system.


==See Also==
==See Also==
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