Game:Replica Xehanort: Difference between revisions

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Armored Xehanort is the final boss of the ''Re:Mind'' scenario, fought by Sora and Kairi. The player has the option to play as either Sora or Kairi. While Kairi does have decent attack speed, third-tier magic, the Seven Wishes finish command, Barrier, and the [[Heart of a Princess]] [[Shotlock]], her attack power is somewhat poor, and her dodge is not as effective either. Regardless of player character, both of them have access to the [[One Heart]] [[Team Attack]].
Armored Xehanort is the final boss of the ''Re:Mind'' scenario, fought by Sora and Kairi. The player has the option to play as either Sora or Kairi. While Kairi does have decent attack speed, third-tier magic, the Seven Wishes finish command, Barrier, and the [[Heart of a Princess]] [[Shotlock]], her attack power is somewhat poor, and her dodge is not as effective either. Regardless of player character, both of them have access to the [[One Heart]] [[Team Attack]].


Many of Armored Xehanort's attacks resemble those used in the base game. He often conjures pillars of flame beneath Sora and Kairi, indicated by the Recusant's Sigil (a red "X") appearing below them, as well as localized explosions that can suck the party in. He can perform a five hit combo with his Keyblades, dash towards the player character, and perform two deadly spinning slashes. All of Xehanort's attacks can be dodged or guarded against.
Many of Armored Xehanort's attacks resemble those used in the base game. His attacks have more range and more power because of the 12 No Names he swings telekinetically with each blow. He often conjures pillars of flame beneath Sora and Kairi, indicated by the Recusant's Sigil (a red "X") appearing below them, as well as localized explosions that can suck the party in. He will often use this attack as a reprisal, spawning 2-3 pillars of flames. One of his combos involve him spawning a localized explosion, then following with a spread of fireballs after the explosion, another localized explosion, then three fire pillars. Xehanort is vulnerable after each of his fire pillars. He can perform a five hit combo with his Keyblades, dash towards the player character, and perform two deadly spinning slashes. All of Xehanort's attacks can be dodged or guarded against.


After enough damage, Xehanort will create a giant pillar of flame in the center of the arena. During this, he will launch spreads of fireballs from the pillar and occasionally attack them directly. After repeated attacks, he will surround himself in an orb of energy that draws the party in before releasing a huge explosion.  While charging this attack, orbs will surround the player character and converge on them. If the attack connects, the player character will be teleported to Xehanort and will be caught in the explosion.
After enough damage, Xehanort will create a giant pillar of flame in the center of the arena. During this, he will launch spreads of fireballs from the pillar and occasionally attack them directly. After repeated attacks, he will surround himself in an orb of energy that draws the party in before releasing a huge explosion.  While charging this attack, orbs will surround the player character and converge on them. Orbs will also been drawn towards Xehanort that will damage Sora and Kairi. If the attack connects, the player character will be teleported to Xehanort and will be caught in the explosion.


When his health is halfway depleted, his armor will crack and the second phase of the fight will begin. He will use his desperation attack where he uses his No Name copies to summon a barrage of meteors that will proceed to crash into the arena at a slow rate. The meteors can be avoided by taking note of where they land, but Armored Xehanort will still attack during this phase, making dodging somewhat difficult. After the meteors crash, Xehanort will revert to his normal attack pattern, however, his attacks are stronger this phase. He can now conjure the Recusant's Sigil above the player character to slam them to the ground with a pillar of flame, his localized explosions have a stronger suction force, and he can use a new attack where he creates a line of explosions that draws the player character in, after which he follows up with a Rising Spiral attack. Once his HP is depleted to 1, the '''Connecting Hearts''' Situation Command will appear. Pressing it will end the fight.
When his health is halfway depleted, his armor will crack and the second phase of the fight will begin. He will use his desperation attack where he uses his No Name copies to summon a barrage of meteors that will proceed to crash into the arena at a slow rate. The meteors can be avoided by taking note of where they land, but Armored Xehanort will still attack during this phase, making dodging somewhat difficult. After the meteors crash, Xehanort will revert to his normal attack pattern, however, his attacks are stronger this phase. He can now conjure the Recusant's Sigil above the player character to slam them to the ground with a pillar of flame, his localized explosions have a stronger suction force, and he can use a new attack where he creates a line of explosions that draws the player character in, after which he follows up with a Rising Spiral attack. Once his HP is depleted to 1, the '''Connecting Hearts''' Situation Command will appear. Pressing it will end the fight.
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