Difficulty Level: Difference between revisions

→‎Critical Mode: Added more info
(→‎Proud Mode: Added more info)
Tag: Mobile edit
(→‎Critical Mode: Added more info)
Tag: Mobile edit
Line 326: Line 326:
<!--Need new damage outputs, AP starting value, HP/MP/DEF increments, and EXP gain-->
<!--Need new damage outputs, AP starting value, HP/MP/DEF increments, and EXP gain-->
*MP and HP are halved compared to all other difficulties.
*MP and HP are halved compared to all other difficulties.
*[[Situation Command]]s take longer to build up.
*Compared to Standard Sora takes double the damage.
*EXP gain is reduced similarly to Proud Mode.
*Sora learns Critical Counter, Critical Recharge, Critical Converter, Aerial Recovery, Counter Slash, Counter Impact, Counter Kick, Final Blow, Risk Dodge, Rising Spiral, Groundbreaker, Air Slide x3, Superslide x3, Combo Master and Damage Control, and the [[Soldier Earring]] accessory is equipped, after the Dive to the Heart segment.
*Sora learns Critical Counter, Critical Recharge, Critical Converter, Aerial Recovery, Counter Slash, Counter Impact, Counter Kick, Final Blow, Risk Dodge, Rising Spiral, Groundbreaker, Air Slide x3, Superslide x3, Combo Master and Damage Control, and the [[Soldier Earring]] accessory is equipped, after the Dive to the Heart segment.
*No Lucky Emblems are needed to view "Yozora".
*No Lucky Emblems are needed to view "Yozora".
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