Critical Hit: Difference between revisions

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(this article is about the KH concept, not the RPG concept.)
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{{game|KH1|FM1|358|BBS|FMB|RCO|DDD}}
{{game|KH1|FM1|358|BBS|FMB|RCO|DDD}}
{{Expand|create=add nihongo, images of a critical hit}}
{{Expand|create=add nihongo, images of a critical hit}}
'''Critical Hit''' is a component of combat mechanics that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
A '''Critical Hit''' is a component of combat mechanics that's often very common in a majority of RPG games, usually being a type of hit that occurs by chance which deals increased damage. In the ''Kingdom Hearts'' series' case, it appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.


A Critical Hit can randomly occur at the end of a weapon combo at a rate determined by the '''Critical Rate''', and will increase the damage dealt by the combo finisher by a set amount known as the '''Critical Bonus''', as well as potentially launching or {{c|stun|status}}ning the target. In most of these games, the Critical Rate and Bonus are hidden stats for each weapon and attack, vaguely indicated by their descriptions, although in ''358/2 Days'' these stats are given explicitly. In ''Re:coded'', however, the Critical Rate does not vary between weapons or attacks. The Critical Bonus is generally additive, as in ''Kingdom Hearts'',  ''[[Kingdom Hearts Birth by Sleep]]''{{?}}, and ''Re:coded''{{?}}, but is multiplicative in ''358/2 Days'' and ''Dream Drop Distance''. The Critical Rate and Bonus can also be further modified through abilities like [[Critical Plus]] and [[All Critical]], or accessories like the [[Sight Unit Ⓛ]], [[Critical Ring]], and [[Critical Sun]].  
A Critical Hit can randomly occur at the end of a weapon combo at a rate determined by the '''Critical Rate''', and will increase the damage dealt by the combo finisher by a set amount known as the '''Critical Bonus''', as well as potentially launching or {{c|stun|status}}ning the target. In most of these games, the Critical Rate and Bonus are hidden stats for each weapon and attack, vaguely indicated by their descriptions, although in ''358/2 Days'' these stats are given explicitly. In ''Re:coded'', however, the Critical Rate does not vary between weapons or attacks. The Critical Bonus is generally additive, as in ''Kingdom Hearts'',  ''[[Kingdom Hearts Birth by Sleep]]''{{?}}, and ''Re:coded''{{?}}, but is multiplicative in ''358/2 Days'' and ''Dream Drop Distance''. The Critical Rate and Bonus can also be further modified through abilities like [[Critical Plus]] and [[All Critical]], or accessories like the [[Sight Unit Ⓛ]], [[Critical Ring]], and [[Critical Sun]].