Strike Raid: Difference between revisions

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==Mechanics==
==Mechanics==
[[File:Strike Raid KH.gif|right|thumb|200x200px|In ''Kingdom Hearts'', Strike Raid consists of multiple tosses of the Keyblade. If a target is airborne, Sora will throw the Keyblade underhand.]]
[[File:Strike Raid KH.gif|right|thumb|200x200px|In ''Kingdom Hearts'', Strike Raid consists of multiple tosses of the Keyblade. If a target is airborne, Sora will throw the Keyblade underhand.]]
In ''Kingdom Hearts'', Strike Raid is a [[Special Ability]] that Sora can use while on the ground against a target at long range. It lets Sora throw the Keyblade up to five times, summoning the Keyblade back to his hand after each toss. Sora is invulnerable during the technique, and the Keyblade will immediately return to Sora's hand if it hits an obstacle. Selecting the {{nihongo|'''Strike'''|ストライク|Sutoraiku}} command from the last command bar executes the initial attack, an additional three attacks can be added by selecting the {{nihongo|'''Raid'''|レイド|Reido}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Judgment'''|ジャッジメント|Jajjimento}} command when it appears. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Strike command, the Raid commands, and the Judgment finisher are all implemented as [[Reaction Commands]]. Strike Raid costs 3 {{AP}} to equip and 2 [[MP]] to use.
In ''Kingdom Hearts'', Strike Raid is a [[Special Ability]] that Sora can use while on the ground against a target at long range. It lets Sora throw the Keyblade up to five times, summoning the Keyblade back to his hand after each toss. Sora is invulnerable during the technique, and the Keyblade will immediately return to Sora's hand if it hits an obstacle. Selecting the {{nihongo|'''Strike'''|ストライク|Sutoraiku}} command from the last command bar executes the initial attack, an additional three attacks can be added by selecting the {{nihongo|'''Raid'''|レイド|Reido}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Judgment'''|ジャッジメント|Jajjimento}} command when it appears. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Strike command, the Raid followups, and the Judgment finisher are all implemented as [[Reaction Commands]]. Strike Raid costs 3 {{AP}} to equip and 2 [[MP]] to use.


[[File:Strike Raid KHRECOM.gif|left|thumb|200x200px|In ''Kingdom Hearts: Chain of Memories'' and its remake, Strike Raid consists of a single boomerang-like throw of the Keyblade.]]
[[File:Strike Raid KHRECOM.gif|left|thumb|200x200px|In ''Kingdom Hearts: Chain of Memories'' and its remake, Strike Raid consists of a single boomerang-like throw of the Keyblade.]]
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